With Nationals approaching and since it’s likely very few of them will use stamped product, here is a procedure I’ve already successfully tried a few years ago at a Grand Prix whose stamped product was not be delivered on time.
Why are we usually using stamped product?
Stamped product allows each and every player to verify with a quick glance that the card their opponent is playing belongs to this draft.
This is a good start since, at the very least, it prevents players from bringing their own deck. But this isn’t perfect security: For instance, two players may still exchange some of their picks: These cards would be stamped so that is impossible for the opponent to catch. That’s why deck checks remain a crucial element of tournaments using stamped product.
What do we do when we are not using stamped product?
At Sealed Grand Prix or PPTQs, a player’s card pool is registered by the person in front of them. We reinforce security by making players open and present the content of their boosters to another player.
The main tool to enhance security is to have another individual register a player’s card pool.
This is what we are going to do for a draft as well.
Secrecy of the decks
Usually, we swap pools. However, a core component of a draft is the secrecy of the decks, and therefore it must be preserved. Indeed, remembering which cards you passed during a draft is a skill that can give a player an advantage.
Therefore, having drafts pools registered by another player in the pod or when another player from the pod is around is not a solution.
More on security
The intuitive conclusion of the latter point is that the drafts pools should be registered at the construction table. Yet, that causes issues since players would have quite a big opportunity to swap some cards when moving from their draft pod to that construction table.
Players therefore cannot move with their draft pools.
The solution: Swapping players
Since you do not want players to move with their decks, you either need to move the draft pools or move the players.
Moving the draft pools is very risky since:
- It requires a lot of manpower or it will be very slow.
- There can be manipulation errors which would be at least very hard to repair:
- A judge or staff member accidentally drops a pool and reveals it.
- Players mix two pools when passing them to another player.
Since pools cannot move, players will be the ones needing to.
- Distribute decklists to each player.
- Ask players to take one and write ONLY their DCI number on the decklist (player using the deck)
Without a name, identify the owner of a pool is slightly harder (although not impossible)
- Instruct players to put their draft pool in a single pile on top of the decklist.
If plastic bags are available, placing the draft pool in one of them feels like a good idea
- Instruct players to swap with the player sitting at the pod behind them (see below)
If your tournament is huge, you may want to make players swap by smaller groups so judges can more efficiently monitor the area
- Once completed, swap the external rows (see below)
- Once every player swapped, instruct them to:
- Write their name (player registering the deck) on the decklist.
- Register the card pool.
- Once every player is finished, perform the swap back.
- Once every player got their pool back, instruct them to report to their construction table.
Note: There might be some pods with a number of players different than 8. These pods will need to be treated manually.
For obvious reasons, players cannot stand up during this process, or there is a risk they could see pools from other players at their pods.
If players need to use the bathroom, handle it just like you would handle a teammate during a Team Event. Make sure they’re going in a direction where they cannot see other pools from their pod and return using a path that keeps draft pools secret.