What's Up, Docs? aims at elaborating on various aspects of the MIPG, the MTR or their interactions. Because the best way to constructively rethink a system is to understand it first!
Now that reversing decision is a few months old, its limits have been tested quite some. Today, I'd like to address one specific topic that comes back regularly: Can a player ask to reverse a decision so as to be able to claim a Trigger they missed? Short story: That is (sometimes) possible. Longer story: It depends as to whether information has been gained or not. Bottom line: If you're not sure, then do not allow the decision to reversed. Example Howard plays a land,
Rules-changing static abilities Many Planeswalkers in the set have rules-changing passive abilities that restrict the actions of the other player (Angrath, Ashiok, Dovin, Karn, Kasmina, Narset, Tamiyo, Teferi, Teyo, Tibalt). Most of them are playable in Limited, and some are seeing heavy play in Constructed, even in older formats. There are some concerns that these abilities could be the cause of many GRV or HCE Warnings, with unfortunate consequences on game enjoyability, sportsmanship, and
Approximately 6 months after the addition of 4.8. Reversing Decisions to the MTR, a concept on which I already expanded here, MC Cleveland gave me several different situations where to consider applying that new section of the rules. One in particular prove very challenging, and is worth expanding on. The situation AP attacked with a Merfolk Branchwalker. Both players tracked down damage and AP said "Go". NAP immediately started untapping, had time to untap one land, at which point AP
This document is created to clarify how policy should be interpreted in interactions with new Ravnica Allegiance cards. This document is based on the January 21st 2019 IPG and MTR; future changes to these documents may render some these rulings obsolete. Current abilities clarified: Riot Addendum Current policies clarified: Scry/Surveil Missed triggers Specific card clarified Teysa Karlov Riot CR - 702.135a Riot is a static ability. “Riot” means