Because a huge majority of Magic tournaments offer prizes to earn in addition to glory and because it can happen that a match result is detrimental to both players, two players can be tempted to agree on a specific match result so that at least one of them ends up in a more favorable position […]
Category: MIPG
Unsporting Conduct — Improperly Determining a Winner and Bribery
(Article d’origine publié le 1er novembre 2013 par ) Traduit par Sylvain Boisbourdin Parce que la grande majorité des tournois de Magic offrent des prix à gagner en plus de la gloire, et parce qu’il peut arriver que le résultat d’un match soit préjudiciable aux deux joueurs, lesdits joueurs peuvent être tentés de s’accorder sur […]
Tournament Error — Slow Play
Introduction Slow Play is an oft misunderstood infraction in the Magic Infraction Procedure Guide. It is one of the few infractions that are largely subjective. How much time is too long to take a game action? What if the board state is extremely complicated? What if it’s an empty board? Before we start answering these […]
Game Play Error — Failure to Reveal
Note: This article is slightly outdated as the corresponding section of the MIPG has since been merged with Game Rule Violation. However, the philosophy described in there is still valid. Magic: the Gathering is a game of hidden information. Failure to Reveal (FtR) is the infraction that enforces playing correctly with hidden information. Failure to Reveal […]