Introduction Slow Play is an oft misunderstood infraction in the Magic Infraction Procedure Guide. It is one of the few infractions that are largely subjective. How much time is too long to take a game action? What if the board state is extremely complicated? What if it’s an empty board? Before we start answering these […]
Category: MIPG
Game Play Error — Failure to Reveal
Note: This article is slightly outdated as the corresponding section of the MIPG has since been merged with Game Rule Violation. However, the philosophy described in there is still valid. Magic: the Gathering is a game of hidden information. Failure to Reveal (FtR) is the infraction that enforces playing correctly with hidden information. Failure to Reveal […]
Tournament Error — Deck/Decklist Problem
Lost cards, illegal decklists, failures to desideboard are all common mistakes. Knowing how to fix them properly is indeed very useful, but there’s many branches to follow to apply the rules correctly. and walk you through the reasoning.
Game Play Error — Game Rule Violation
Game Rule Violations (GRV) are the most common infractions players can commit. Their impact on the game varies can be none but can also drastically change the course of the game. Why does the infraction work the way it does? How should a judge deal with it? brings us to the depths of this pretty […]