The new Jace’s +1 ability doesn’t affect Geist of Saint Traft’s Angel token.

A new block rotation always comes with a new set of planeswalkers, and the new looks to be a fair bit more complicated than his predecessors. Today we’ll be focusing on his +1 ability. When it’s activated, it sets up what’s known as a delayed triggered ability, meaning it’ll wait to be put onto the […]

Read more.

How Nivmagus Elemental’s ability really works.

As many of you know, this weekend marked the pre-release of the new set, Return to Ravnica. Many of us judged such events, and we managed to collect a few common questions that popped up a lot, so we can answer them for you guys here! One I saw happen quite a bit involved . […]

Read more.

Return to Ravnica Preview Week: Scavenge

The Golgari Swarm are masters of life and death, and view the two of them as a constant cycle. Their mechanic, Scavenge, reflects this pretty well; I’ve heard it described as “Kind of like a Flashback for creatures”, and that’s not entirely wrong. It lets your dead creatures pull some weight and be useful as […]

Read more.

Vedalken Shackles only checks power vs. islands on activation and resolution (not any time after that).

is one of the key board control cards in Mono Blue Faeries (as of the time of this writing) … but how does it work? First, when you activate it, you have to choose a target, and that target can’t have power greater than the number of Islands you control at that time. Then your […]

Read more.

Strategy Week: Wait to activate abilities until the end of your opponent’s turn.

When you play a card that has great potential, like , it’s sometimes tempting to activate its abilities right away. But remember the saying: “Patience is a virtue.” Or, in Magic terms, “Wait until the latest possible moment before playing anything.” There are a lot of steps and phases that can fly right by players […]

Read more.