Welcome back everyone. Today, we’re going to talk about the latest black boardwipe, . You have a board full of non-dragon creatures, but your opponent has hit five mana and taps out to cast , choosing to destroy all non-dragon creatures. You’re holding a and a . Can either of these cards save one of […]
Category: Abilities
How Shaman of Forgotten Ways works in 2HG
Shaman of Forgotten Ways tries to set each player's life total to a specific number, but how does that work when you have two players and only only life total? You pick one player and ignore the other when resolving the effect!
Silumgar’s Scorn with a Dragon on the Stack
Hi everyone, and welcome back to another week of rules tips! There’s still some Standard situations that come up, so that’s what we’re going to focus on this week. Today, we kick things off with . You’re down to two cards in your hand: a and a . You figure it’s time to drop your […]
Thunderbreak Regent only triggers for Dragon permanents.
Thunderbreak Regent's ability is powerful, but don't get carried away. It only works while the Regent is on the battlefield, and it only triggers when an opponent targets one of your dragon permanents (on the battlefield). It doesn't work for dragon spells on the stack or dragon cards in the graveyard.
Manifest and Delve (no, you can’t!)
Delve only functions while you're casting a spell, and turning a creature face-up via manifest isn't casting anything. So you can't benefit from delve when turning a manifested Gurmag Angler face up, for example.
Getting value with Humble Defector.
Humble Defector's ability doesn't give away control until it resolves, and the card draw is not dependent on giving away the creature... so if you find a way to untap him and reactivate the ability, or kill it before you draw, you can get extra value out of it!
Soulfire Grand Master and Rebound (you choose).
Rebound and Soulfire Grand Master's ability are both replacement effects trying to replace the same event (spell going to graveyard as it resolves), so you get to choose which one to apply.
Reef Worm only Triggers on Dying
is an interesting and potentially frustrating card for your opponents to deal with. It doesn’t seem to matter how they kill it, it just keeps coming back bigger. Not all hope is lost for your opponent though! They could just as easily exile it or enchant it with a . Since the key word in […]
Raving Dead Triggers After Damage
There has always been some confusion among players with how triggered abilities work. Sometimes the ability is so clearly written it just makes sense. Sometimes however, cards like use language that creates a slight amount of ambiguity as to when an effect takes place. Today we will discuss specifically, and hopefully leave you with a […]