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Category: Abilities

Combat Phase, Triggered Abilities

Brimaz blocking flyers.

March 17, 2014February 5, 2015 | bimmerbot

can be quite a confusing card. Things become very strange when he takes to the skies. When Brimaz has flying somehow (perhaps he’s wearing ) and blocks a flyer, his ability does in fact trigger like normal. His vigilant friend will arrive and also be blocking the flyer. Though this may seem strange, the block […]

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Tagged Brimaz King of Oreskos
Combat Phase, Costs, Triggered Abilities

Brimaz vs. Sphere of Safety

March 11, 2014February 5, 2015 | bimmerbot

is a quite powerful hero. There are many powerful interactions featuring this fabled feline. This week, we will be looking at a few of them in detail! To start off, Brimaz is quite strong against . Though you need to pay the cost to attack with Brimaz, Brimaz’s friend will be able to enter combat […]

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Tagged Brimaz King of Oreskos
Combat Phase, Triggered Abilities

Medomai and double strike.

March 6, 2014February 5, 2015 | bimmerbot

I’ve seen this question pop up quite a few times recently, so I think it’s high time to answer it for all to see! What happens if you give double strike (e.g., if you bestow it with )? Well, the important factor here is how double strike works. When a creature is unblocked, it’s pretty […]

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Tagged Medomai the Ageless
Casting / playing a spell or ability, Characteristics, Static Abilities

Mistcutter Hydra vs. Plasm Capture

March 5, 2014February 5, 2015 | bimmerbot

Mistcutter Hydra has a lot of abilities and an X in its mana cost... We explain how all that works against Plasm Capture!

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Tagged Mistcutter Hydra, Plasm Capture
Combat Phase, Static Abilities

Why attacking with Serra Ascendant with 29 life is a good move.

March 3, 2014February 5, 2015 | bimmerbot

Lifelink gains you life before state-based actions are checked in the combat damage step. This means if you're at 29 life, a 1/1 Serra Ascendant can take up to 5 damage in combat and still survive!

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Tagged Serra Ascendant
Prevention and Replacement Effects, Triggered Abilities

Arcbound Ravager vs. Rest in Peace.

March 1, 2014February 5, 2015 | bimmerbot

Modular triggers only when Arcbound Ravager hits the graveyard. If you stop that from happening, you can stop those pesky counters from moving around!

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Tagged Arcbound Ravager, Rest in Peace
Combat Phase, Triggered Abilities

Brimaz and Exalted

February 24, 2014February 5, 2015 | bimmerbot

Exalted triggers when a creature is declared as an only attacker, and won't care if Brimaz later pops out a kitten. Brimaz will still get the bonus.

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Tagged Brimaz King of Oreskos
Prevention and Replacement Effects, Static Abilities

Blood Scrivener vs. Spirit of the Labyrinth

February 17, 2014February 5, 2015 | Paul Baranay

Spirit of the Labyrinth is pretty straightforward, but can be a bit confusing when it comes to multiple draws and replacement effects like Blood Scrivener's ability. Learn some interesting rules stuff in today's explanation!

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Tagged Blood Scrivener, Spirit of the Labyrinth
Triggered Abilities, Turn Structure

Arbiter of the Ideal and Thassa – Stacking triggers for value.

February 7, 2014February 5, 2015 | bimmerbot

The Inspired abilities might trigger during your untap step, but triggers can't go on the stack in that step. In essence, they will work like an upkeep trigger and you can order them along with any other upkeep triggers you need to put on the stack at the same time!

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Tagged Arbiter of the Ideal, Thassa God of the Sea

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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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