Heroic Triggers Resolve Before the Spell

We’re continuing with the Theros mechanic theme this week, and today we’re covering Heroic (or at least one aspect of it!). The Heroic mechanic is a lot like Batallion, Landfall, Threshold, Morbid, etc. All of these things aren’t actually keywords like Flying and Trample; they have no actual inherent rules meaning. In fact, if you […]

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Trostani and Scavenging Ooze for value

Today’s tip submitted by reader Nicholas Brown loves to gain you life. Sometimes its good to get a nice big creature popping into play to get you a good life swing. If you find yourself mid-game with some creatures already in the graveyard, you can utilize the stack to your benefit to get the maximum […]

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Elite Arcanist’s ability can trigger Young Pyromancer or Guttersnipe.

Today, for our Hump Day tip, we’re going to be looking at a Magic 2014 card with some potential: . The ability to repeatedly cast an instant is a powerful effect, and it has some synergy with some standard-legal cards, which brings us to today’s question. When you activate the Arcanist’s ability, you make a […]

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Angelic Accord only triggers once per turn in 2HG.

In true Two-Headed Giant fashion, here comes the second head…err, rules tip…as the week draws to a close. Teammates don’t only share life totals in this format, they also share steps and phases. Ordinarily this doesn’t matter much; during your shared main phase, you and your teammate can play spells and abilities in any order, […]

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