Abilities that trigger when a creature blocks or becomes blocked will do so in the declaration of blockers step. These abilities will go on the stack and resolve in that step and before the combat damage step. With something like this means that if a Vampire is blocked or blocked by a creature equipped with […]
Category: Abilities
Inquisitor’s Flail does not have a triggered ability, it has static abilities that create replacement effects
has two abilities that cause the creature equipped by it to both deal and receive twice as much combat damage as it normally would. These two abilities are not triggers and do not use the stack. These abilities are static ones that create a replacement effect when the equipped creature would both receive and deal […]
Back from the Brink has an activated ability, it doesn’t allow you to cast creature spells.
is an enchantment from Innistrad that allows you to reuse creature cards that are in your graveyard. Whenever you could normally cast a sorcery, you can exile a creature card in your graveyard and pay the mana cost of that card to put a token copy of the exiled card onto the battlefield under your […]
Sturmgeist’s ability does not immediately boost the combat damage it deals.
has three abilities: flying; a characteristic-defining ability that sets its base power and toughness; and a triggered ability that makes you draw a card when it deals combat damage to a player. In the combat damage step, it is important to note that abilities that trigger from combat damage being dealt will go on the […]
Murder of Crow’s ability is optional.
has a triggered ability that uses the word ‘may.’ This indicates that the ability is optional and you do not have to draw and discard a card when it resolves. Because it is optional, it also means that you will not receive a penalty if the ability is missed. In instances where this trigger is […]
Elder of Laurels’ ability counts on resolution
has an ability that can give a creature you control +X/+X until end of turn, where X is the number of creatures you control. This ability checks the number of creatures you control and determines how much of a bonus to give to the targeted creature only when it resolves. As this ability uses the […]
Just having five counters will not transform Ludevic’s Test Subject.
is a double faced card that has the potential to transform when its activated ability resolves. This activated abitliy does two things, its puts a hatchling counter on Ludevic’s Test Subject and then if there are five or more of these counters on its at that point, the counters are removed and the card is […]
Lifelink is not cumulative.
Giving a creature the lifelink ability more than once will not do anything more than if it had the ability once. The ability is not cumulative and creatures that have the ability more than once will not cause their controller to gain more life than the damage dealt. For example, gives a targeted creature +2/+2 […]
Mentor of the Meek’s ability checks the power of creatures as they enter play.
has an ability that triggers when a creature with power of two of less enters the battlefield under the control of the Mentor’s controller. The ability may seem pretty basic, but there are some facts to point out regarding how it all works. This ability cares about the actual power of the creature in play […]