Welcome to Triggered Abilities week – Identifying triggered abilities.

Triggered abilities appear in a lot of different forms and on every type of card, yes even sorceries and instants. How triggers work, when they trigger and how they resolve can be confusing to even veteran players. If you look over the right, you’ll see that rules tip blog posts involving triggered abilities one of […]

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Once an ability is activated or triggered it is independent of its source.

A common misconception in Magic is that you can prevent an activated or triggered ability from being resolving by destroying the source of the ability. This is not true and has never been the way that Magic works. Once an ability is played or triggered and put on the stack it is independent of its […]

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You cannot respond to the choice of creature type with Adaptive Automaton’s ability.

Magic 2012 has introduced a new do-it-yourself lord that give +1/+1 to creatures of a chosen type that you control. The itself also becomes this type, but it does not gain the +1/+1 bonus from its own ability. It is important to note that the choice of creature type is made as the Automaton enters […]

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Circle of Flame can ‘hit’ flyers under some circumstances.

‘s ability triggers when a creature without flying attacks either you or a planeswalker that you control. (It will trigger once for each of these attacking creatures.) When this ability resolves the appropriate attacking creature will receive one point of damage. In most cases, flying creatures will fly over this circle and not receive any […]

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Attacking and blocking requirements

This week for the rules tips we will be looking at attacking and blocking requirements and restrictions, how they work and how they interact. Today, we are going to focus on attacking and blocking requirements. When choosing an attacking of blocking creature sometimes there are effects that force you to attack or block where you […]

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