Deathtouch is a static ability that changes the end result when a source with Deathtouch deals damage to a creature. When an object (which is usually a creature) with Deathtouch deals damage to a creature, that creature receiving the damage is destroyed when state-based actions are applied. A single point of damage from a source […]
Category: Keywords
How Infect works
Infect is keyword ability that started appearing on cards in Scars of Mirrodin. Flavor-wise, it is an ability of the Phyrexian side in the war over the plane of Mirrodin. At first look it is a combination of abilities that have appeared in the past, poison and wither. Creatures with infect deal damage in the […]
How Living Weapon works
‘Living weapon’ is a keyword ability that appears on five artifact equipment cards in Scars of Mirrodin. In most cases equipment enters play and then must be attached to a creature you control. However living weapon equipment has a built in creature that will be put into the battlefield with the equipment attached via the […]
How Battle Cry works.
Battle Cry is a triggered ability that triggers when the creature with Battle Cry attacks. When this triggered ability resolves, all attacking creatures apart from the creature with the Battle Cry ability will get +1/+0. This effect lasts until the end of turn and does not end when the combat phase does. If an additional […]
How Cascade works.
Cascade is a ability on some Alara Reborn non-permanent spells that triggers when the spell is played. This cascade triggered ability will go on the stack on top of the spell with the ability, and because of this the trigger will resolve first. When the triggered ability resolves the controller of the ability will exile […]
What it means to Exchange
The English word ‘exchange’ is pretty straight forward, but in the Magic world there are some specific rules that govern what happens when things are exchanged. First of all, when an effect instructs you to exchange something, in order for that to happen all things mentioned must be able to be exchanged. For example, when […]
How Evoke works.
Evoke is a keyword ability that appeared on creature cards in Lorwyn and Morningtide. The keyword ability actually represents two abilities; a static one and a triggered ability. The static ability is what allows you to play the creature via its alternate Evoke cost. This cost can be paid anytime you could play the card […]
How to Proliferate
Proliferate is a keyword action, meaning that it is an instruction with a very specific meaning like draw, destroy or attach. When an resolving spell or ability instructs you to Proliferate the controller of this spell or ability chooses any number of permanents or players that have at least one counter on them. Then you […]
How Echo works and how it was changed.
Echo is a triggered ability that triggers at the beginning of your upkeep step if the permanent with Echo has come under your control since the beginning of your lats upkeep. In other words, have you gained control of it since your last upkeep step began. This happens if the permanent entered the battlefield or […]