Ride along with Arrester Alistair as he tells you about the Gruul Clans' famous riots!
Archfiend of Ifrit And Cycling
And welcome back! Amonkhet gave us back an old favorite ability in Cycling, letting you discard cards you don't currently need to dig for cards you do. On top of that, there's cards that synergize well with it, like letting you cycle for free if you have a hand of 7 cards, or letting you pay a little extra for a 2/2 Drake on top of your cycling. But, you may notice that Drake Haven triggers whenever you cycle OR discard a card- so does it trigger twice, once for the activation of Cycling, and once
Aether Revolt Prerelease Week: Vehicle Refresher
Welcome back to Aether Revolt Prerelease Week! Today we're going over Vehicles, a returning card type and mechanic from Kaladesh. Vehicles have a unique card frame, including a Power and Toughness box on the bottom right, even though they aren't creatures... normally. All Vehicles have an ability called "Crew", which is always followed by a number. "Crew N" is an activated ability that lets you tap any number of creatures you control, so long as their total power is at least N, to 'crew' the vehicle.
More About Emerge!
Today we'll take a break from Her Noodliness and discuss Emerge, one of the mechanics from Eldritch Moon. It saw some play at the Pro Tour last weekend, so we'll go over a few things so you know what to do when you're playing it, or playing against it this weekend at Game Day! Emerge is a pretty simple mechanic, and feels like a modified version of "Offering" from the Kamigawa block. Put simply, these scary Eldrazi have their normal cost, and also their Emerge cost. For example, has a mana cost
Post Pro Tour Week: Emrakul and Protection from Instants!
Welcome to the post Pro Tour week here on the Rules Tips Blog! This week we'll be going over some neat stuff that came up at last weekend's Pro Tour Sydney. To start with, we'll go over one line on : Protection From Instants. What exactly does that mean? Our old friend Emrakul is no stranger to protection- Her original incarnation () had Protection from Colored Spells, which tripped people up a bit because She could get tagged by an . So, we'll break down Protection into four component parts: Protection
Traverse the Ulvenwald can find a nonbasic land if you have Delirium.
Hi everyone, and welcome back to another week of rules tips here at the Magic Rules Tips Blog! Shadows Over Innistrad continues to bring lots of new topics to discuss. Today, we're going to discuss . , in its basic form, lets you search your library for a basic land and put it into your hand. But because this is Innistrad, things get a little better if you manage to fill up your graveyard. If you happen to have four or more different card types among the cards in your graveyard, you don't get
Devoid 101: Mostly Colorless Spells and You!
Welcome back to Battle for Zendikar mechanics week! Today we're covering one of the Eldrazi's mechanics: Devoid. While there's a fair few truly colorless Eldrazi in this set (such as or ), the majority of the "smaller" ones you'll encounter in a Limited environment have colored mana costs, just like the original ones from Rise of the Eldrazi. However, being all alien and eldritch and otherworldly, the Eldrazi have to be weird and have this neat keyword called "Devoid". Anything that has Devoid is
Manifest and Double-Faced cards
Double-faced cards have discovered a way to be face-down on the battlefield, but only if they enter that way due to the manifest ability! We explain how that works in real life.
Prerelease Week: Returning mechanics – Indestructible
Remind yourself about the subtleties of indestructible (including the M14 change), since this keyword ability returns in M15 (alongside Turn to Frog, no less!).
Prerelease Week: Returning mechanics – Fight
Fight returns in M15, and in case you aren't sure how it works, we explain it!