And welcome back! Amonkhet gave us back an old favorite ability in Cycling, letting you discard cards you don’t currently need to dig for cards you do. On top of that, there’s cards that synergize well with it, like letting you cycle for free if you have a hand of 7 cards, or letting you […]
Welcome back to Aether Revolt Prerelease Week! Today we’re going over Vehicles, a returning card type and mechanic from Kaladesh. Vehicles have a unique card frame, including a Power and Toughness box on the bottom right, even though they aren’t creatures… normally. All Vehicles have an ability called “Crew”, which is always followed by a […]
Today we’ll take a break from Her Noodliness and discuss Emerge, one of the mechanics from Eldritch Moon. It saw some play at the Pro Tour last weekend, so we’ll go over a few things so you know what to do when you’re playing it, or playing against it this weekend at Game Day! Emerge […]
Welcome to the post Pro Tour week here on the Rules Tips Blog! This week we’ll be going over some neat stuff that came up at last weekend’s Pro Tour Sydney. To start with, we’ll go over one line on : Protection From Instants. What exactly does that mean? Our old friend Emrakul is no […]
Hi everyone, and welcome back to another week of rules tips here at the Magic Rules Tips Blog! Shadows Over Innistrad continues to bring lots of new topics to discuss. Today, we’re going to discuss . , in its basic form, lets you search your library for a basic land and put it into your […]
Welcome back to Battle for Zendikar mechanics week! Today we’re covering one of the Eldrazi’s mechanics: Devoid. While there’s a fair few truly colorless Eldrazi in this set (such as or ), the majority of the “smaller” ones you’ll encounter in a Limited environment have colored mana costs, just like the original ones from Rise […]
Double-faced cards have discovered a way to be face-down on the battlefield, but only if they enter that way due to the manifest ability! We explain how that works in real life.
Remind yourself about the subtleties of indestructible (including the M14 change), since this keyword ability returns in M15 (alongside Turn to Frog, no less!).
Fight returns in M15, and in case you aren't sure how it works, we explain it!
Today we offer a refresher on the the returning Theros block mechanics you'll see at the prerelease, including Monstrosity, Tribute, Inspired, and Bestow (plus a crash course on the gods of Theros).