While we’re still waiting for the FAQ and the final Comprehensive Rules update bulletin for all the nit-picky details, we wanted to make sure everyone at least has an idea of how the rules are changing. The most noticeable changes are to the Legend Rule and the Planeswalker Uniqueness Rule. Rather than reinvent the wheel, […]
Category: Abilities
All About Eye of the Storm
And here we are, Friday! As I teased yesterday, we’re going to be talking about Commander’s favorite blue enchantment, . This is a reader question, asking for some help in some situation, but I figured let’s start with an overview of what exactly does. When a player casts an instant or sorcery card, the […]
Goblin Electromancer only reduces the cost of a fused spell by 1.
Before the Izzet, there was Arcane. Before Arcane, there was storm. And before storm, there were split spells! Fresh off the heels of Grand Prix Modern Masters, we come full circle with a look at the Fuse mechanic, a blast from the past in Dragon’s Maze with a little twist involved. Probably no guild benefited […]
Scab-Clan Giant in Multiplayer
The Gruul aren’t going wild for accuracy anytime soon, but here at the Rules Tips Blog, we sure are! For the next time you feel the need to get in a wild swing at your local casual multiplayer group, here’s some tips on how to properly resolve ’s triggered ability. You don’t choose an opponent […]
With Melek, you will reveal every card you draw, even if drawing multiple cards at a time.
Question: When is drawing 3 cards not drawing 3 cards? The truth is that certain things, although simple and intuitive in the real world, end up not translating so well into Magic-ese, and drawing cards turns out to be one of these things. Since the game can’t handle multiple card draws simultaneously, it ends up […]
A Blaze Commando of Glory
A true Boros guild member loves burn spells! Slinging fire around has a clear-cut outcome; damage gets dealt to things. How does Blaze Commando react to various forms of fire? An opinionated chap, Blaze Commando has some definite preferences. Many burn spells, like , will interact with Blaze Commando in an intuitive manner. They have […]
Aurelia and Legion’s Initiative
Imagine. Aurelia and her trusty attack. After this attack, Aurelia asks herself “Hey, is this the first time I’ve attacked this turn?”, she thinks for a bit. “Why yes Aurelia, yes indeed this is the first time I’ve attacked this turn. ANOTHER!” And she triggers, untapping her White Knight (and herself if she didn’t have […]
Blood Scrivener and Miracles – It has to really be the first card.
Miracle states it only applies to the FIRST card you draw each turn. Really, the first one. Whenever Magic involves drawing cards, it’s actually done as individual actions, so when it says to draw 3, it means “draw 1, draw 1, draw 1” in principal. Hence, you have to reveal each of them when is […]
You have to mention your Pardic Dragon triggers when your opponent casts a spell.
Oops, I personally may have been guilty of this myself at our kitchen table 8-man MM draft. In that case, Pat, I apologize, it was late, I had a bit to drink… I should not have crushed you that game and made you quit Magic… my bad. Since Paradic Dragon has a trigger which does […]