has a triggered ability that makes it harder for your opponent’s to block your attacking creatures. When Pyreheart Wolf attacks, its ability triggers. When this triggered ability resolves, it creates an effect that prevents your attacking creatures from being blocked by just one creature. This ability is not cumulative in any way. If two Pyreheart […]
Category: Abilities
The card exiled by Fiend of Shadows is not free to cast.
has an ability that triggers when the Fiend deals combat damage to a player. When this ability resolves, the player that was dealt damage chooses and exiles a card from his or her hand. The controller of Fiend of Shadows can then play the exiled card. The effect that allows the controller of the Fiend […]
You can ‘steal’ more than one creature with Beguiler of Wills
has an activated ability that gives you control of a creature with power less than or equal to the number of creatures you control when the ability resolves. In order to play this ability, its target must be legal and you must have an appropriate number of creatures. This ability also checks when it resolves […]
Drogskol Reaver allows you to draw when you gain life, but not for each point gained.
is jammed packed with abilities and it’s last one (a triggered ability) is likely it’s best. This ability triggers each time you gain life. When the ability resolves you draw a card. Gaining life means any time that your life total goes up. If your life goes up by more than one life at a […]
The effect from Moonveil Dragon’s ability remains even if the Dragon leaves play.
is not just a card, it is a word associated with a common ability that has appeared on creatures over the years– being one of the first. takes this ability and expands it: you can use red mana with its ability to raise the power of all creatures you control. When a creature with ‘normal’ […]
Tovolar’s Magehunter’s ability only triggers when spells are cast.
has an ability that triggers whenever an opponent casts a spell. When this ability resolves, the controller of that spell will be dealt two points of damage. It is important to note that this ability does not necessarily trigger for each spell on the stack–just for those that are cast. There are a few ways […]
The token put into play by Séance is exiled in the next end step.
is a very flavorful white enchantment from Dark Ascension that allows you to temporarily bring back creatures from your graveyard as spirits. As mentioned, this is temporary. Séance’s ability triggers at the beginning of each upkeep step. When this ability goes on the stack, the controller of Seance chooses a target creature card in his […]
The card revealed by Delver of Secrets’ ability is on top of its controller’s library.
has a single triggered ability that involves a few steps. When it resolves, the controller of the Delver will look at the top card of his or her library. Then that player may choose to reveal the card. If the player does and the card is an instant or sorcery, the Delver will transform. Once […]
You may only use Flameblast Dragon’s ability once each time it triggers.
has a triggered ability that triggers whenever it attacks. When this ability goes on the stack, you choose a single target creature or player. When this ability resolves, you can pay one red mana and any amount of generic mana. If you do, the targeted creature or player will be dealt damage equal to the […]