has an enters the battlefield ability that exiles a targeted nontoken creature. The Ingester then gets a ‘boost’ to its power and toughness based on the power and toughness of the removed card. It is important to note that the printed values on the card are what the Ingester looks at when calculating the increase […]
Category: Abilities
Heavy Arbalest does not deal damage.
‘s ability grants to the equipped creature an activated ability that allows the controller of the creature to tap the creature to deal two points of damage to a targeted creature or player. Because the creature is the source of this ability, a creature with protection from artifacts can receive damage from this ability (as […]
When you gain life with Engulfing Slagwurm’s ability.
‘s ability triggers whenever it blocks or becomes blocked by a creature. (As mentioned in a previous rules tip, this ability will trigger once for each individual creature that blocks it or for each creature it blocks.) When this ability resolves, the specific blocked or blocking creature is destroyed and the controller of the Slagwurm […]
You sacrifice Impaler Shrike when its trigger resolves.
has a triggered ability that triggers when it deals combat damage to a player. It is important to note that this is a trigger condition and not the condition for playing an ability. This means that you choose whether or not to sacrifice the Shrike when this triggered ability resolves. This is the only time […]
Quest for the Holy Relic and a Living Weapon; where does the equipment end up?
and any living weapon equipment, like , have what appears to be a contradictory interaction regarding where the searched for equipment end up. When a Quest for the holy Relic has five quest counters on it, the controller of the Relic can sacrifice the Relic to search through his library for an equipment card and […]
How Phyrexian Unlife works.
changes both how what having zero life does and what happens when damage is dealt to you. With the first ability, you don’t lose the game if you have a life total of zero or below. In most cases this is great and keeps you from losing, however Phyrexian Unlife’s second ability changes how damage […]
Choosing a color does not use the stack with Caged Sun’s ability.
has a static ability that gives creatures you control of the chosen color +1/+1. This is a static ability that applies as soon as the Caged Sun enters play. The choice of a color occurs as Caged Sun enters play. This is not something that uses the stack or that can specifically be responded to. […]
How Unearth works.
Unearth is a activated ability that appeared on red, black and blue creatures from the Grixis block in shards of Alara block. This activated ability allows you to get an additional use out of creatures that have gone to your graveyard. Unearth is written as other keyword activated abilities with a cost following the word […]
Spellskite can change targets, it cannot change modes.
can’t change a spell or ability’s modes (usually indicated by “choose one” or “choose two”). Modes are locked in when a spell or ability is put on the stack. If is cast choosing the mode to “counter target artifact spell,” Spellskite can’t change the target to itself, because the mode to “return target artifact to its owner’s hand” wasn’t […]