Whenever a creature that has been targeted by deals combat damage to a player or a planeswalker the players that cast Hunter’s Insight will draw cards equal to the damage dealt by this creature. When Hunter’s Insight resolves a delayed triggered ability is generated that will ‘wait’ around until the end of the turn. (This […]
Category: Abilities
Aegis Angel’s ability uses the stack and can be responded to.
‘protects’ another permanent in play by making it indestructible for as long as the Angel remains in play. This ability is an enters the battlefield (ETB) triggered ability. Because it is a triggered ability is uses the stack and therefore can be responded to. Once a player chooses a target for this ability, others can […]
What Sundial of the Infinite can help you avoid, and what it can’t
has an activated ability that you can only play on your turn, and when the ability resolves your turn will end. It may seem like it is a negative effect, as it can be hard to understand why you would want to end your turn prematurely. However there are often things in your own turn […]
Creatures are attacking until the combat phase ends.
When a creature is declared as an attacker or a blocker, they remain an attacking or blocking creature until one of there things happens. The first is that they are removed from the battlefield in some way. The second is that the creature would be destroyed but is regenerated. (In this instance it will remain […]
You can use Arachnus Spinner’s ability even if you don’t have any Arachnus Webs.
has an activated ability that allows you to tap a spider you control to search your library for a card named and put this into the battlefield attached to a targeted creature. This ability can be used even if you do not have any copies of Arachnus Web in your library. In most cases, this […]
Angelic Destiny only returns to when it was in play.
has a triggered ability that causes Angelic Destiny to return to your hand when the creature that it was enchanting goes to the graveyard (or, using the new keyword dies.) It is important to note that this only happens once the Angelic Destiny is in play. If the Angelic Destiny is a spell on the […]
Removing the source of an ability does not counter the ability.
A common misconception for beginner players is that you can counter or stop an activated ability from resolving if you destroy or removed the source of the activated ability. This is not correct. Once an ability has been activated or triggered, it is on the stack and independent of the source that generated it. For […]
Gremlin Mine has two non-linked activated abilities
has two distinct activated abilities that flavor wise seem connected to each other, but with regards to the rules of the game are not. The first ability deals four damage to an artifact creature and the second removes all charge counters from a noncreature artifact. In most cases what happens will be straightforward and obvious. […]
Melira, Sylvok Outcast does not remove counters
has three static abilities that do similar things, in that they all ‘shut down’ infect. The first ability prevents you from receiving poison counters. The second prevents creatures you control from receiving -1/-1 counters. The last ability removes infect from all creatures that your opponent’s control. While the first two abilities prevent counters from being […]