While a you control is enchanted by your , it can’t change the target of spells or abilities your opponents control to itself. This follows the theme for this week. The final set of targets must be legal. So it may not be the best choice to use Canopy Cover on your own Spellskite if your […]
Category: Abilities
Spellskite can’t be targeted by the same spell or ability twice.
When a spell or ability asks for multiple targets while only using the word “target” once, you must choose different targets. Some spells use the word “target” more than once, but specify “another target,” and the same concept applies. In the case of ‘s triggered ability, the number of targets chosen is locked in when its […]
Spellskite can’t steal your opponent’s equipment.
First of all, welcome to week. This week we will be looking at five different rule tips and interactions involving a deceptively complex new card from New Phyrexia. All of the posts this week were submitted by Josh Stansfield. As awesome as Spellskite can be, he can never convince the game that he’s your […]
Elesh Norn, Grand Cenobite’s abilities apply as creatures enter play.
has two abilities that affect the power and toughness of creatures in the battlefield. The first give +2/+2 to all other creatures that you control. (Keep in mind that in a multiplayer game this ability does not affect creatures controlled by teammates.) The second ability that applies to power and toughness gives -2/-2 to all […]
Puresteel Paladin’s Metalcraft ability does not remove or change Equip abilities.
has two abilities, the second of which is a metalcraft ability that changes what you can pay to attach equipment you control to creatures you control. It does so by giving your equipment an additional equip ability that costs zero mana. This ability does not alter the cost of existing equip abilities or remove them. […]
Torpor Orb’s ability prevents ALL creature entering the battlefield triggered abilities.
‘s ability prevents any abilities from triggering when a creatures enters the battlefield. At first look this seems to be pretty basic and straightforward, but there are a few things to be aware of. First of all, the easy part, when a creature enters the battlefield its enters the battlefield ability will not trigger. These […]
Spinebiter’s ability only lets you damage blocking creatures or the defending player, not both
has an ability that is seen from time to time on green creatures. This ability allows the controller of an attacking Spinebiter to have it deal its combat damage to the defending player even if it is blocked. (Because of the way it mimics trample, this ability is sometimes referred to as ‘super trample.’) There […]
Not all damage is combat damage.
Abilities that trigger when combat damage is dealt will only trigger when a creature in combat assigns and deals damage in the combat damage step. It is possible for a creature, like to deal damage in the combat phase that is not combat damage. There are also abilities like the one granted to creatures you […]
Who controls the trigger?
A triggered ability is controlled by the controller of the source of the ability when the ability triggers. Normally this is pretty straightforward. For example, with something like the controller of the trigger is whoever controlled the Blood Seeker when creature came into play under an opponent’s control. In most cases the controller of a […]