While it is generally not necessary, you can target a creature with an equip ability even if that equipment is already attached to that creature. For example, if the only creature you control is equipped by , you can activated the equip ability of the Piston Sledge targeting this same creature and choosing to sacrifice […]
Category: Abilities
You can only pay Mirrorworks cost once per trigger
With triggered abilities that allow you to pay a cost to get an effect, you are only allowed to pay that specified cost once unless stated otherwise. An example of this would be with the triggered ability of . When a nontoken artifact enters the battlefield under your control, Mirrorwork’s ability will trigger. When this […]
How Kuldotha Flamefiend’s triggered ability works.
Triggered abilities are not played or cast, then automatically trigger when their trigger condition is met. Because of this, there is not a cost to have these abilities trigger. However many trigger do have costs associated with them when they resolve. This matters with cards like from Mirrodin Besieged. The Flamefiend’s ability triggers when it […]
Hero of Bladehold has two combat triggered abilities.
has two triggered abilities that trigger whenever the Hero attacks; the Battle Cry ability that gives +1/+0 to other attacking creatures and a separate trigger that puts two 1/1 token creatures into play attacking. Because these two triggered abilities trigger at the same time, the controller of Hero of Bladehold will determine the order that […]
When Vengevine’s ability triggers.
‘s triggered ability is pretty easy to understand and deal with in most situations. But because the conditions placed on when it triggers, how it works in some games can get a bit odd. The easiest way think of Vengevine’s trigger is that it will trigger if these two conditions are true; 1) Vengevine is […]
Elvish Archdruid’s +1/+1 ability doesn’t affect itself.
‘s static ability that gives Elves +1/+1 does not affect the Elvish Archdruid itself. This is because the ability specifically states that ‘other Elf creatures get +1/+1.’ However, when an object refers to itself by name it means that object only, unless specified. This means that with two Elvish Archdruids in play, each will give […]
What ‘Everything’ in ‘Protection from Everything’ means.
The protection ability is often explained by using the acronym DEBT, which stands for Damage, Enchanting / Equipping, Blocking and Targeting. Protection from : D- Damage from sources of that quality is prevented. E- Enchantments / Equipment of that quality can not enchant / equip the protected permanent. B- The creature with protection can not […]
What Reflecting Pool can and cannot do
‘s ability can make mana of any type of any other land that you control. There are six types of mana; white, blue, black, red, green and colorless. Other restrictions or abilities associated with mana are not part of its type and will not be applied to mana generated by Reflecting Pool. When determined what […]
Cards removed by Hideaway are cast.
Cards that have been removed from the game by the hideaway ability of one of the Hideaway lands form Lorwyn (for example, ) do end up getting played when their non-mana activated abilities resolve. This means that abilities that trigger when a spell is played will trigger. If was removed from play by a Hideaway […]