Cascade and split cards are a fun little combination, both in Modern and in Commander. The reason it can be fun is that when Cascade asks a split card what its CMC is, you get two answers; one for each side. As long as ONE of those answers is ‘low enough’ for that Cascade, you […]
Category: Casting / playing a spell or ability
Guttersnipe won’t trigger if you sacrifice it to cast Fling or Launch Party
It’s quite possible that you might end up having and plenty of support for it in a Limited deck. Maybe you put in for some removal, and the time comes that you have to cast that Launch Party with your Guttersnipe as the only creature you have on board. In such a situation, your Guttersnipe […]
Nivmagus Elemental can only exile spells, not abilities.
’s ability is an activated ability that exiles an instant or sorcery spell you control from the stack… only instants or sorceries. This does not allow you to exile activated or triggered abilities on the stack (e.g., Planeswalker abilities, artifact abilities, etc.). While most abilities can be activated any time you could cast an instant, […]
You can flashback Ray of Revelation after Rest in Peace enters, before it exiles all graveyards.
You have a in your graveyard, and your opponent casts . Is there any way to use your Ray of Revelation to destroy it before it gets exiled anyway? Will that save the rest of your graveyard? When Rest in Peace enters the battlefield, it has a triggered ability that will exile all graveyards. This […]
Spelltwine needs two targets for you to cast it, but only one to resolve.
is a great card that gives a player the ability to cast two other instants or sorceries without having to pay for them. However, here’s the thing – in order to cast Spelltwine, you have to have an instant or sorcery in your graveyard to exile AND there has to be an instant or sorcery […]
Tournament Tuesday: An explanation of how “name a card” works.
Many cards in Magic ask you to “Name a card” as part of their effect, such as , , and . Whatever you pick has to be an actual Magic card legal in the format; calling “Pikachu” isn’t a legal choice, and neither is calling in Standard. Double-faced cards are a bit unusual. You’re restricted […]
Epic Experiment and Reverberate
is a card you’re likely to see in a lot of builds, but it’s important to know what you can and cannot do with it. Because Epic Experiment has you cast the spells in whatever order you choose, you’re free to cast a non-Reverberate spell first, so that your Reverberate can target it. So if […]
Undying and Ash Zealot
tends to make Zombie decks and Flashback spells sad. However, it’s not a complete Graveyard hoser like is. Cage will stop creatures from coming back from the dead even if they’re reanimated some other way, like via a , or Undying. Ash Zealot only cares if something gets cast from the graveyard. She won’t trigger […]
Epic Experiment and Additional/Alternate Costs
If you cast a spell off of , you won’t be able to pay any alternate costs for it [such as Overloading a , or having your opponents gain life to cast ]. The reason for that is because Experiment is having you pay an alternate cost [of not paying at all!] when you cast […]