Mark for Death on Ember Beast. Can you block at all?

In Magic: The Gathering’s judging system, combat-based rules questions are considered especially heinous. On this blog, the dedicated judges who investigate these tricky interactions are members of an elite squad known as the Special Cards Unit. These are their stories. “Captain! I’m so glad you’re here; it’s a bad one.” “What’s the situation, Sergeant?” “Well, […]

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Leyline Phantom can block Armored Transport without bouncing.

does funny things in combat. Well, funny as in if it’s blocked by a creature, that creature does nothing at all! Preventing the damage dealt to it in combat means things such as lifelink and deathtouch won’t apply for the blocking creature (Note that prevention effects are a kind of replacement effect, it’s not that […]

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Geist of Saint Traft and Battalion is NOT a combo.

IMPORTANT UPDATE: This article has been updated as of the prerelease of Magic 2014 on July 13; Please refer to the revisions below. This was briefly explained in the Battalion mechanic blog entry last week, but it’s still a common question, so I’m making it as a bonus entry all to itself! All the triggered […]

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Mishra’s Factory can pump itself when blocking, but only if it’s not sick.

When declaring blockers, the defending player can only use untapped creatures. Once blockers are declared, though, the game doesn’t care if the blocking creatures become tapped later! A useful application of this is , which has three abilities: (1) a mana ability, (2) an “animation” ability, and (3) a “pump” ability. You can use the […]

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Feeling of Dread can only stop attackers if cast before the declare attackers step.

A question that I’ve been asked a lot is, “When is the last time I can tap a creature to prevent it from attacking?” So today, let’s use as our example card. When is the last time I can cast the Dread to prevent a creature or creatures from attacking? The last chance you’ll get […]

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