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Category: Combat Phase

Abilities, Combat Phase, Effects, Resolving spells and abilities, Triggered Abilities, Turn Structure

Multiple Forbidding Spirits

February 18, 2019February 18, 2019 | tnunez

How do multiple triggers from Forbidding Spirit interact, and how can you get around having to pay for them?

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Tagged Forbidding Spirit, Ghostly Prison
Abilities, Combat Phase, Static Abilities

Swiftblade Vindicator: Trample and Double Strike!

December 7, 2018December 6, 2018 | tnunez

Today we cover how Trample and Double Strike interact with each other, as well as with Indestructible and Protection!

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Tagged Swiftblade Vindicator
Combat Phase

Legion Warboss and Baird: Restrictions vs Requirements

December 5, 2018December 4, 2018 | tnunez

Today we cover how attacking requirements and restrictions interact with each other!

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Tagged Legion Warboss
Activated Abilities, Combat Phase

Peema Aether-Seer – How to benefit from “blocks if able” (and how you can’t)

February 2, 2017 | bimmerbot

Hi everyone, and welcome back. Today, we’re going to talk about , and some good (and some bad) things that you can do when using her activated ability. Peema has an activated ability that forces a target creature to block this turn if able. It’s only able to block if it could block. For instance, […]

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Tagged Peema Aether-Seer
Abilities, Activated Abilities, Combat Phase, Triggered Abilities

Tamiyo, Field Researcher: How Many Draws?

July 26, 2016July 25, 2016 | tnunez

Welcome back to the Rules Blog! This particular question came up a lot during the spoiler season, and we’re still seeing it now that the whole set is out. is a really neat card, with some interesting effects. Her -2 and -7 are both very good and very straightforward, so why is she getting a […]

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Tagged Tamiyo Field Researcher
Combat Phase, Static Abilities

Scourge Wolf combat tricks

April 28, 2016 | bimmerbot

Wouldn’t it be nice if you could somehow give a creature you control double strike in the middle of combat? Look no further, with , you can! The nice part of the new ability word Delirium is that it checks constantly. If you have three types of cards in your graveyard and you are able […]

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Tagged Scourge Wolf
Combat Phase

Watcher in the Web – How blocking multiple attackers works

April 21, 2016 | bimmerbot

It’s no , but does a pretty mean impression. Just in case you’ve ever wanted to block eight attacking creatures with one 2/5 with reach, Watcher is your spider. Of course, with these rule-bending cards come complications–and that’s what we’re going to clarify in today’s Rules Tip! When a Watcher in the Web blocks multiple […]

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Tagged Watcher in the Web
Combat Phase, Static Abilities

Removing Embodiment of Insight after attackers are declared.

January 27, 2016January 26, 2016 | bimmerbot

If Embodiment of Insight and a land creature attack, and the Embodiment is removed, the land creature is still untapped and attacking.

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Tagged Embodiment of Insight
Combat Phase, Triggered Abilities

Whenever You Gain Life: Fun with Triggers

December 18, 2015December 16, 2015 | bimmerbot

If you love gaining life and getting triggered abilities out of it, you’ll want to run multiple lifelink creatures. Cards like and will trigger for each lifelink creature you control that deals damage (attacking, blocking or otherwise). For example, if you are attacking with 3 s and one – you will deal a total of […]

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    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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