Don't confuse "must be blocked if able" on Enlarge with other effects that say "each creature must block this if able"
Category: Combat Phase
Multiple Thorncaster Slivers – the abilities stack.
Multiple instances of the triggered ability from Thorncaster Slivers will add up, and each ability will trigger when a sliver attacks.
Windreader Sphinx Triggers
“All right, I’ll swing 2 in the air with this guy, and 3 with this one.” “Okay, I’ll draw 2 cards from my Sphinx.” Does that sound right? Well, it should! doesn’t much care where the winged swings are coming from, or where they’re aimed. The ability on the Sphinx is “Whenever a creature with […]
Test of Faith and Multiple Blockers
Hello, and welcome to the third day of week. Hopefully, after reading today’s article, you’ll have all the knowledge you need on and a random 4/4. And then I cast on my creature. When it comes time to deal damage, my 6/6 is supposed to receive two damage from the Nighthawk and four damage from […]
Test of Faith and Combat Damage Assignment
Hi again, and welcome to part two of week. Today, let’s take a look at how works in combat. You don’t get the counters added to the creature right away. The counters are added as the damage is being prevented. And unless first or double strike is involved, all creatures assign and deal their […]
Test of Faith and Multiple Damage Sources
Hello, and welcome to week, where I’ll be focusing on , an intriguing common recently brought back by Modern Masters. It looks fairly innocent at first, but it can be deceptively confusing. What does do? In short, it sets up a small damage prevention shield around a creature. It prevents up to three points of […]
Aurelia and Legion’s Initiative
Imagine. Aurelia and her trusty attack. After this attack, Aurelia asks herself “Hey, is this the first time I’ve attacked this turn?”, she thinks for a bit. “Why yes Aurelia, yes indeed this is the first time I’ve attacked this turn. ANOTHER!” And she triggers, untapping her White Knight (and herself if she didn’t have […]
“Lethal Damage” in Magic isn’t always what it means in English.
“Lethal Damage” is a term you often hear in combat. It’s a term you might hear if the attacking creature has trample or when multiple creatures are blocking the same attacking creature. So in Magic term, what does “lethal damage” actually mean? Lethal damage is the amount of damage it would take to destroy the […]
Adding a +1/+1 counter to an unleash creature after it blocks won’t remove it from combat.
Unleash is a static ability from Return to Ravnica that has two effects. First, it lets you put an extra +1/+1 counter on a creature as it enters the battlefield — yay, bigger creatures! Second, it says that as long as the creature with unleash has one or more +1/+1 counters on it, it can’t […]