DIPG 3.5 – Unsporting Conduct – Bribery and Wagering

Penalty – Match Loss

Definition

A player offers an incentive to entice an opponent into conceding, drawing, or changing the results of a match, encourages such an offer, or accepts such an offer. Refer to section 5.2 of the Digital Magic Tournament Rules for a more detailed description of what constitutes bribery.

Wagering occurs when a player or spectator at a tournament places or offers to place a bet on the outcome of a tournament, match or any portion of a tournament or match. The wager does not need to be monetary, nor is it relevant if a player is not betting on their own match.

If the player was aware that what they were doing was against the rules, the infraction is Unsporting Conduct — Cheating.

Examples

  • A player offers their opponent $100 to concede the match.
  • A player asks for a concession in exchange for a prize split.
  • Two spectators at a LAN event place a bet on the number of games that will be needed to decide a match.
  • Philosophy

    Bribery and wagering disrupt the integrity of the tournament and are strictly forbidden.