Here it comes! Here comes Aetherdrift! The most daredevil group of daffy drivers to ever whirl their wheels on Avishkar is off to the races, and we’re here to make sure that everybody has a fun, fair time on the multiversal track. We’ve compiled a list of cards to look out for and why, as […]
Author: Villa
Outlaws of Thunder Junction Missed Triggers Guide
Howdy, pardners! Outlaws of Thunder Junction is here and it’s the rootinest, tootinest, gun-shootinest Magic set we ever did see. It’d be a crime to go out there unarmed (with knowledge!), so we’ve corralled together cards with triggered abilities that might earn players a Warning, as well as some other potentially notable cards. Ready? Saddle […]
Murders at Karlov Manor Missed Triggers Guide
There’s something afoot at Karlov Manor, and once we’ve been invited inside there’ll be a whole bunch of clues to a murder mystery. As with most sets, there are a few triggered abilities that can throw a wrench into players’ gameplans and earn them some Warnings if they’re missed. Don’t worry, though – we’re here […]
Lost Caverns of Ixalan Missed Triggers Guide
Welcome back to Ixalan! It’s got everything the people were clamoring for: Vampires, Dinosaurs, Caves, oh my (wait, nobody clamored for Caves?). It also has some cards that might earn players some Warnings, so let’s do some spelunking into the card gallery and see what awaits us down there aside from drums, drums in the […]
Wilds of Eldraine Missed Triggers Guide
The Wilds of Eldraine are teeming with mystery. And Faeries! And cute woodland animals, only some of which wish you ill! I’m sure you’re asking yourself, “Self, what’s the most dangerous part of Eldraine?” It could be the rogue Bumblesheep. It could be Oko actively trying to ruin your life. Or, most terrifying of all, […]