- 302.1 A player who has priority may cast a creature card from their hand during a main phase of their turn when the stack is empty. Casting a creature as a spell uses the stack. (See rule 601, “Casting Spells.”)
- 302.2 When a creature spell resolves, its controller puts it onto the battlefield under their control.
- 302.3 Creature subtypes are always a single word and are listed after a long dash: “Creature — Human Soldier,” “Artifact Creature — Golem,” and so on. Creature subtypes are also called creature types. Creatures may have multiple subtypes. See rule 205.3m for the complete list of creature types.
Example: “Creature — Goblin Wizard” means the card is a creature with the subtypes Goblin and Wizard.
- 302.4 Power and toughness are characteristics only creatures have.
- 302.4a A creature’s power is the amount of damage it deals in combat.
- 302.4b A creature’s toughness is the amount of damage needed to destroy it.
- 302.4c To determine a creature’s power and toughness, start with the numbers printed in its lower right corner, then apply any applicable continuous effects. (See rule 613, “Interaction of Continuous Effects.”)