MTR 2.5 End-of-Match Procedure

If the match time limit is reached before a winner is determined, the player whose turn it is finishes their turn and five additional turns are played in total.

This usually means that one player takes three turns and the other two, but a player taking extra turns may affect this.

If the active player has already indicated that they’d like to pass the turn when the time limit is reached, that is considered to be in their opponent’s next turn.

Team tournaments featuring multiple players playing together (such as Two-Headed Giant) use three turns instead of five.

Once time is called, no new games should begin.

If the game is incomplete at the end of additional turns, the game is considered a draw.

If a judge assigned a time extension (because of a long ruling, deck check, or other reason) the end-of-match procedure does not begin until the end of the time extension.

In single-elimination rounds, matches may not end in a draw.

If all players have equal game wins at the end of additional turns, the player with the highest life total wins the current game. In the event all players have equal life totals (or are between games and the game wins are tied), the game/match continues with an additional state- based action: if a player does not have the highest life total, they lose the game. Two-Headed Giant teams are treated as a single player for determining a game winner.