Howdy, pardners! Outlaws of Thunder Junction is here and it’s the rootinest, tootinest, gun-shootinest Magic set we ever did see. It’d be a crime to go out there unarmed (with knowledge!), so we’ve corralled together cards with triggered abilities that might earn players a Warning, as well as some other potentially notable cards. Ready? Saddle […]
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Murders at Karlov Manor Missed Triggers Guide
There’s something afoot at Karlov Manor, and once we’ve been invited inside there’ll be a whole bunch of clues to a murder mystery. As with most sets, there are a few triggered abilities that can throw a wrench into players’ gameplans and earn them some Warnings if they’re missed. Don’t worry, though – we’re here […]
Lost Caverns of Ixalan Missed Triggers Guide
Welcome back to Ixalan! It’s got everything the people were clamoring for: Vampires, Dinosaurs, Caves, oh my (wait, nobody clamored for Caves?). It also has some cards that might earn players some Warnings, so let’s do some spelunking into the card gallery and see what awaits us down there aside from drums, drums in the […]
MTR 3.6 Card Indentification and Interpretation
A card is considered named in game when a player has provided a description (which may include the name or partial name) that could only apply to one card. Any player or judge realizing a description is still ambiguous must seek further clarification. Players have the right to request access to the official wording of […]
4.9 Day/Night
Day/Night is a state that can change over the course of the game, but is not controlled by either player. Once created, it continues to be tracked, even if there are no objects in the game that care about the current state. It is the responsibility of both players to track the current state and […]
Wilds of Eldraine Missed Triggers Guide
The Wilds of Eldraine are teeming with mystery. And Faeries! And cute woodland animals, only some of which wish you ill! I’m sure you’re asking yourself, “Self, what’s the most dangerous part of Eldraine?” It could be the rogue Bumblesheep. It could be Oko actively trying to ruin your life. Or, most terrifying of all, […]
March of the Machine Missed Triggers Guide
Battle lines have been drawn as Phyrexia invades the multiverse, and the multiverse is fighting back! For as deceptive as Phyrexia has been in the past, the threat is uncomplicated now. As are this set’s triggers! The new “battle” card type consumes a lot of the more difficult design space this time around, and we […]
Phyrexia: All Will Be One Missed Triggers Guide
New Phyrexia beckons, and deception is the language of the plane more than any other. Every card this set requires a very careful read to be sure it’s handled correctly. So keep your eyes peeled when reviewing the set, and take your time with this guide; we break down all 11 triggers that upgrade to […]
The Brothers’ War Missed Triggers Guide
Battle lines are being drawn, relics are being excavated, but for all that The Brothers’ War brings there are thankfully few complications. That means we’ll be digging into each trigger a bit more in-depth than usual to discuss the specifics of policy and remedies. Alongside regular set cards, players will find “Retro Artifacts” in boosters. […]
Dominaria United Missed Triggers Guide
Dominaria United is here, and despite all that that brings – history, machinations, even Phyrexian plots unfolding – we thankfully don’t have much to watch out for as far as triggered abilities go. This set there are only five we need to pay special attention to, and of those we even have two pairs of […]