Rusted Sentinel’s ability applied as it enters the battlefield

has one ability which causes it to enter the battlefield tapped. This is a static ability that generates a replacement effect that is applied to the action of putting the Sentinel into play. (This will most often happen as the Rusted Sentinel spell resolves.) The Sentinel does not enter the battlefield and then become tapped. Because of this, effects that remove the abilities from a creature will not change how the Sentinel enters the battlefield. For example, a player cannot use to change

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Hunter’s Insight does not give the targeted creature an ability.

Whenever a creature that has been targeted by deals combat damage to a player or a planeswalker the players that cast Hunter's Insight will draw cards equal to the damage dealt by this creature. When Hunter's Insight resolves a delayed triggered ability is generated that will 'wait' around until the end of the turn. (This ability can trigger more than once if the targeted creature has double strike or if there are more than one combat phases in a turn.) This effect is not due to an ability that

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