Welcome to this week’s installment of Tournament Tuesday! Today’s topic: Triggers! Handling triggers and rules involving triggers have changed throughout the years so it’s important we all stay on the same page. Let’s use as an example, since it gives an opponent’s creature a detrimental trigger. effectively imprints its text on to the creature it […]
Category: Triggered Abilities
Modern Masters Week: Persist and +1/+1 Counters
Hello and welcome to our third day of Modern Masters Week! Today we’ll be covering a mechanic from the Shadowmoor block (one half of the Lorwyn megablock): Persist. Those of you who were playing during Avacyn Restored and Dark Ascension may remember Undying, where your creatures came back a little stronger after a normal death. […]
Modern Masters Week: I’ve got Soul(shift)
Welcome back to Modern Masters Week! Today, we’ll be covering… Soulshift! No points for guessing, I told you that yesterday. Soulshift is another mechanic from Kamigawa block, which was heavily laden with Spirit creatures. Put simply, Soulshift lets you get back OTHER Spirits when your current Spirits end up dead. It’s always followed by a […]
Thunderbreak Regent only triggers for Dragon permanents.
Thunderbreak Regent's ability is powerful, but don't get carried away. It only works while the Regent is on the battlefield, and it only triggers when an opponent targets one of your dragon permanents (on the battlefield). It doesn't work for dragon spells on the stack or dragon cards in the graveyard.
Reef Worm only Triggers on Dying
is an interesting and potentially frustrating card for your opponents to deal with. It doesn’t seem to matter how they kill it, it just keeps coming back bigger. Not all hope is lost for your opponent though! They could just as easily exile it or enchant it with a . Since the key word in […]
Raving Dead Triggers After Damage
There has always been some confusion among players with how triggered abilities work. Sometimes the ability is so clearly written it just makes sense. Sometimes however, cards like use language that creates a slight amount of ambiguity as to when an effect takes place. Today we will discuss specifically, and hopefully leave you with a […]
Exploiter ses adversaires pour le fun et pour profiter !
Pour continuer cette semaine de l’exploitation, nous allons nous intéresser aux interactions les plus farfelues que vous pourrez rencontrer dans l’environnement du limité Dragons de Tarkir: Que se passe-t-il si vous volez la créature de votre adversaire en réponse à l’exploitation. Ça n’arrivera pas souvent, étant donné que la plupart des vols de créatures se […]
S’exploiter pour le fun et pour profiter
Bon, vous savez certainement que quand votre adversaire tue votre en réponse à sa capacité d’Exploitation, vous n’avez pas d’effet de tutorisation, mais vous pouvez toujours sacrifier une créature (sinon, nous y reviendrons un jour prochain !). Mais que se passe-t-il si vous jouez une créature avec exploitation alors que vous n’en contrôlez aucune autre […]
Mur d’Essence et attaquants multiples
Le truc d’aujourd’hui commence par un scénario : Tu es à 5 points de vie. Ton adversaire t’attaque avec un et un . Tu n’as qu’un unique à tes côtés, prêt à mourir pour te protéger. Tu bloques le Seigneur d’essaim. Les blessures du Persécuteur passent et la capacité du Mur se déclenche. Es tu […]