Bident of Thassa + double strike = double draw.

The cycle of god weapons in Theros brings us a new combination of permanents: artifact enchantments. They have one static or triggered ability that would fit perfectly on an enchantment, but also have an activated ability that’s normally found on an artifact. The abilities are generally synergetic, with one generally helping the other out. We’re […]

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Devotion and Counterspells

By far the biggest chunk of questions I’ve gotten from my players and my threads the past week are all about the last mechanic we’re covering this week (sorry, Scry): Devotion. Devotion is more or less a reworking of Chroma, an ability word from back in Lorwyn block. Put simply, “Devotion to COLOR” is measured […]

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Heroic Triggers Resolve Before the Spell

We’re continuing with the Theros mechanic theme this week, and today we’re covering Heroic (or at least one aspect of it!). The Heroic mechanic is a lot like Batallion, Landfall, Threshold, Morbid, etc. All of these things aren’t actually keywords like Flying and Trample; they have no actual inherent rules meaning. In fact, if you […]

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Trostani and Scavenging Ooze for value

Today’s tip submitted by reader Nicholas Brown loves to gain you life. Sometimes its good to get a nice big creature popping into play to get you a good life swing. If you find yourself mid-game with some creatures already in the graveyard, you can utilize the stack to your benefit to get the maximum […]

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Elite Arcanist’s ability can trigger Young Pyromancer or Guttersnipe.

Today, for our Hump Day tip, we’re going to be looking at a Magic 2014 card with some potential: . The ability to repeatedly cast an instant is a powerful effect, and it has some synergy with some standard-legal cards, which brings us to today’s question. When you activate the Arcanist’s ability, you make a […]

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