In true Two-Headed Giant fashion, here comes the second head…err, rules tip…as the week draws to a close. Teammates don’t only share life totals in this format, they also share steps and phases. Ordinarily this doesn’t matter much; during your shared main phase, you and your teammate can play spells and abilities in any order, […]
Category: Triggered Abilities
Ooze on first? Stacking triggers with Kalonian Hydra and Predator Ooze
When attacking with Predator Ooze and Kalonian Hydra, make sure the Ooze's trigger resolves first.
Kaalia of the Vast and Master of Cruelties — yes, it works.
Kaalia of the Vast + Master of Cruelties + No Blocks = One-Hit KO!
Archangel of Thune and Multiple Lifelink Creatures
has the impressive ability of pumping up your entire team whenever you gain life. And since she has lifelink herself, you’ll never be short of a way of putting +1/+1 counters on all your creatures — as long as you’re attacking or blocking, anyway! If your Archangel is the only creature you control that attacks, […]
Witchstalker only gets one counter for a spell that’s both blue and black.
A discussion of Witchstalker and spells that are more than one color; it still only triggers once per spell.
Kalonian Hydra doubles the counters before blockers and before damage.
An explanation of the timing of Kalonian Hydra's counter-doubling ability, and how it affects combat.
Into the Wilds doesn’t count as “playing” a land.
Into the Wilds seems to cause confusion for many players about whether they still get to play a land from their hand that turn. We explain why you can!
Multiple Thorncaster Slivers – the abilities stack.
Multiple instances of the triggered ability from Thorncaster Slivers will add up, and each ability will trigger when a sliver attacks.
Scourge of Valkas’s trigger counts the dragons you control as it resolves.
We explain how Scourge of Valkas's trigger is like many others that check the game state for information, which happens during resolution rather than at the time it triggers.