Finally for this week’s Gatecrash mechanics, we have House Dimir, the blue-black masters of stealth and subterfuge. Their mechanic this time around is called Cipher, and boy is it a doozy! I’ve gotten plenty of questions about Cipher, so I’ll answer some of them for you here. Cipher is a fun mechanic. When a spell […]
Category: Triggered Abilities
Orzhov: How Extort works.
Keeping with their “bleed ‘em dry” theme from the old Ravnica, the Church of Deals has a new way to tax your opponent to death: Extort. Whenever you cast a spell while you control a permanent with Extort, you may pay W or B to cause your opponent to lose 1 life, and yourself to […]
Simic: How Evolve works.
I’ve got to say, I’m really liking the new Simic! You’ll be seeing a lot of their little mutations at the prerelease, and just like Batallion, it helps to know how it works before you head into the event so you don’t make a misplay. Evolve is another triggered ability. If you have a creature […]
Boros: How Battalion works.
With the prerelease bearing down on us just this Saturday, it’s time to kick off the Gatecrash week! This week I’ll be covering all 5 of the new mechanics, just like we did with RtR. Today we’ll be doing Battalion, followed by Evolve tomorrow, Extort on Wednesday, Bloodrush on Thursday, and Cipher finishing things up […]
It That Betrays and Commanders
Om nom nom! is coming to get you — and your commander! For today’s tip, I want to talk about a cool interaction in Commander, the hugely-popular multiplayer format where each player chooses a legendary creature, called a “commander,” to lead his or her deck. In this format, each player’s commander is subject to a […]
You can cast Krosan Grip targeting Standstill, but you won’t be happy about it.
More Double-Legacy days! I hope that many of you are safely in Denver, or on your way there for the event, and I hope you have fun and do well! On to the tips. is a lot of fun in Legacy and EDH both, because it’s very difficult to deal with. Since it has Split […]
You can respond to Stoneforge, Aether Vial or Miracle with Vendilion Clique
One of the strengths of is its versatility: you can surprise block an unsuspecting creature, cycle away a card in your hand, or take a peek at what your opponent is up to. Indeed, because it has flash, you can even cast it in response to an opponent’s activated or triggered ability. This is good […]
Rancor goes to the graveyard before it returns to your hand.
Normally I frown on re-gifting, but in the case of , I’m inclined to make an exception. This Christmassy colored ball of ire loves to bounce around from one creature to another. But wait, you ask, isn’t the holiday season supposed to be about peace on earth and goodwill? Well, as resilient as Rancor is, […]
Triumph of Ferocity’s “if” is not intervening, but it still checks at resolution.
RAWR! Looking at exhibit A, , it has one and only one responsibility: to trigger on your upkeep. Now, this triggered ability will trigger on each of your upkeeps no matter what the situation: if the board’s empty, if your opponent controls a creature bigger than yours, or if your opponent has a billion creatures […]