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Category: Effects

Effects, One-Shot Effects

Prerelease Primer Week: Bolster

January 12, 2015February 5, 2015 | tnunez

Good morning, and Happy 2015! We’re beginning our blog posts this year with a Primer for this weekend’s Fate Reforged prereleases! Over the next few days we’ll be covering the new mechanics of the set, so you know what to expect at the prerelease. Today we’re starting with the Abzan’s new mechanic: Bolster. As you […]

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Tagged Honor's Reward
Prevention and Replacement Effects, Triggered Abilities

Containment Priest vs. Flickerwisp

December 26, 2014February 5, 2015 | bimmerbot

A creature that "flickers" under the purveyance of Containment Priest is not going to be able to come back to the battlefield.

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Tagged Containment Priest, Flickerwisp
Casting / playing a spell or ability, Prevention and Replacement Effects

Containment Priest vs. Ichorid and Narcomoeba

December 25, 2014February 5, 2015 | bimmerbot

Ichorid and Narcomoeba are gonna have a bad time if they try to enter while Containment Priest is around!

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Tagged Bridge from Below, Containment Priest, Ichorid, Narcomoeba
Casting / playing a spell or ability, Prevention and Replacement Effects

Containment Priest vs. Cascade

December 24, 2014February 5, 2015 | bimmerbot

Cascade tells you to cast the card you exile, so Containment Priest doesn't interfere.

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Tagged Containment Priest
Casting / playing a spell or ability, Prevention and Replacement Effects

Containment Priest vs. Dryad Arbor

December 23, 2014February 5, 2015 | bimmerbot

Dryad Arbor can never be cast from your hand (or anywhere), so it can never enter the battlefield with Containment Priest around!

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Tagged Containment Priest, Dryad Arbor
Combat Phase, Prevention and Replacement Effects

Comeuppance + Comeuppance = a drawn game.

December 12, 2014February 5, 2015 | bimmerbot

Comeuppance can do cool and weird things in combat (and two players with Comeuppance can result in a draw!). Learn about it here!

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Tagged Comeuppance
Continuous Effects, Static Abilities

How Arcane Lighthouse works.

December 10, 2014February 5, 2015 | bimmerbot

Similar to the Archetype cycle, Arcane Lighthouse removes hexproof/shroud and makes sure it can't be regained this turn!

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Tagged Arcane Lighthouse
Prevention and Replacement Effects

Deflecting Palm + Dictate of the Twin Gods

November 11, 2014February 5, 2015 | bimmerbot

Deflecting Palm prevents damage, then it deals damage (not quite the same as redirection!). This means there are two chances for replacement effects to apply to that damage. Read up on the details here!

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Tagged Deflecting Palm, Dictate of the Twin Gods
Continuous Effects, Control / Controller

Sorin’s +1 and creatures entering afterwards.

November 3, 2014February 5, 2015 | bimmerbot

Sorin's +1 can be confusing for many people. How exactly do you determine which creatures get the bonus? Well, the creatures that will be affected are locked in at the moment the ability resolves, and that bonus simply lasts on those creatures until Sorin's controller's next turn begins.

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Tagged Act of Treason, Sorin Solemn Visitor

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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