How Arcane Lighthouse works.

Hi everyone, and welcome back. Commander has a history of having some pretty nifty lands that can appeal to all commander players. Cards like Homeward Path and Opal Palace (along with the format-staple Command Tower). And with the release of the new set, we have a new nifty land: Arcane Lighthouse.

Those of you who are familiar with the Archetype cycle from Born of the Gods will quickly catch on to how the Lighthouse work. When the activated ability resolves, it removes hexproof and shroud from your opponent’s creatures and it prevents your opponent’s creatures from gaining hexproof or shroud for the rest of the turn. Even if they try to give their creature hexproof or shroud after the ability resolves, the effect of the Lighthouse will prevent the creature from gaining the ability. No longer shall your opponent’s commander be protected by their Lightning Greaves or Swiftfoot Boots! Watch as Uril, the Miststalker cowers in fear once you drop your Arcane Lighthouse and knows that it’s vulnerable to your removal!

That’s all for today! Join us again tomorrow!

Today’s Rules Tip written by Nathan Long

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