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Category: Effects

Prevention and Replacement Effects, Triggered Abilities

Arcbound Ravager vs. Rest in Peace.

March 1, 2014February 5, 2015 | bimmerbot

Modular triggers only when Arcbound Ravager hits the graveyard. If you stop that from happening, you can stop those pesky counters from moving around!

Read more.

Tagged Arcbound Ravager, Rest in Peace
Prevention and Replacement Effects, Static Abilities

Blood Scrivener vs. Spirit of the Labyrinth

February 17, 2014February 5, 2015 | Paul Baranay

Spirit of the Labyrinth is pretty straightforward, but can be a bit confusing when it comes to multiple draws and replacement effects like Blood Scrivener's ability. Learn some interesting rules stuff in today's explanation!

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Tagged Blood Scrivener, Spirit of the Labyrinth
Combat Phase, Prevention and Replacement Effects

Using Necrobite for Inspiration.

February 14, 2014February 5, 2015 | bimmerbot

Regeneration is a great way to tap your creatures without attacking, in order to get an inspired trigger. Just remember that they will only tap if they would be destroyed; the regen shield doesn't tap a creature automatically.

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Tagged Necrobite
Continuous Effects

Devotion to two colors and Hybrid symbols.

February 6, 2014February 5, 2015 | bimmerbot

Hybrid symbols might seem a bit confusing with devotion to two colors, but they only count as one symbol.

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Prevention and Replacement Effects, Resolving spells and abilities, Triggered Abilities

You have to ask your opponent if they want to pay tribute.

February 4, 2014February 5, 2015 | bimmerbot

Tribute requires an opponent to choose: To pay, or not to pay! You can't make that choice for them by making assumptions.

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Prevention and Replacement Effects, Resolving spells and abilities

Cube week! Clones with Eureka vs. Genesis Wave

January 9, 2014February 5, 2015 | bimmerbot

Clones can't copy something that they're entering with, but they can copy something that entered just before it during the same spell's resolution!

Read more.

Tagged Clone, Eureka, Genesis Wave
Casting / playing a spell or ability, Prevention and Replacement Effects, Triggered Abilities

Putting Prossh, Jeleva, or Marath onto the battlefield without casting them isn’t that great.

November 22, 2013February 5, 2015 | bimmerbot

If you’re not casting Prossh, Jeleva, or Marath, their cast/enter the battlefield abilities won’t do anything.

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Tagged Jeleva Nephalia's Scourge, Marath Will of the Wild, Prossh Skyraider of Kher
Interaction of Continuous Effects

Darksteel Mutation – Say what?

November 18, 2013February 5, 2015 | bimmerbot

Darksteel Mutation received errata before it was actually released! We explain why it was needed, and also how the card works in a general way.

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Tagged Darksteel Mutation
Casting / playing a spell or ability, Continuous Effects

A bestow creature can’t enter as an aura unless you cast it that way.

October 24, 2013February 5, 2015 | bimmerbot

An enchantment creature entering from anywhere other than the stack where you paid the bestow cost will always enter as an unattached creature (never an aura).

Read more.

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  • What Protection really means.
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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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