Cipher and Extort

Two of the new guild keyword abilities in Gatecrash work really well together . No, I’m not talking about battalion and bloodrush, I’m referring to the keywords of two of Esper’s favorite guilds, cipher and extort. Extort triggers off of any spell you cast, not just spells cast from your hand. And once you’ve encoded […]

Read more.

If you populate Geist of Saint Traft’s angel token, it’s not attacking but you get to keep it.

As usual, people are seeing if they can use the new token toys to make their even more fun. And like before it, the Populate mechanic gives you some new options with Geist. Unlike Parallel Lives, which makes Geist throw down two tokens, both swinging and temporary, Populate will simply give you another of the […]

Read more.

Overloading in Two Headed Giant

Overload does weird things with 2HG. Some of you at the prerelease may have noticed that. See, all of the Overload spells that you aim at other people’s stuff work on everything of that sort you don’t control, if Overloaded. In a normal 2 man game, or a free-for-all, that means it hits your opponents’ […]

Read more.

You can’t stop Eyes in the Skies by killing the new bird before populate happens.

If your opponent casts , your first instinct might be to kill all his token creatures in response so he can’t populate. However, it’s not quite as easy as that. Once Eyes in the Skies starts to resolve, it continues to resolve until all possible actions written on the card are taken, before being put […]

Read more.