If your opponent casts , your first instinct might be to kill all his token creatures in response so he can’t populate. However, it’s not quite as easy as that. Once Eyes in the Skies starts to resolve, it continues to resolve until all possible actions written on the card are taken, before being put […]
Category: Resolving spells and abilities
Abrupt Decay can be countered by game rules.
at first looks a lot like the other cards in its cycle, in that it “can’t be countered.” But look closer and you’ll see a difference… those four little words at the end: “…by spells or abilities.” What does this mean? Well, in most cases, it means nothing. Your opponent still can’t counter your spell […]
You can cast a spell with Populate even if you control no tokens.
The Selesnya guild had their mechanic of Populate stapled onto quite a few of their cards that already did other things. fogs and populates, makes your guys indestructible and populates, is a with Populate thrown on, etc. What I’ve heard happened a fair number of times at a prerelease where a good friend of mine […]
The different ways Dryad Militant interacts with removal spells.
! This little tree-girl seems like lots of fun in Limited and Constructed both, but the most common question I’ve seen regarding her is how she works with removal. When does the spell go to the graveyard? Does she exile it or not? A spell does not go to the graveyard until it has fully […]
How Nivmagus Elemental’s ability really works.
As many of you know, this weekend marked the pre-release of the new set, Return to Ravnica. Many of us judged such events, and we managed to collect a few common questions that popped up a lot, so we can answer them for you guys here! One I saw happen quite a bit involved . […]
Return to Ravnica Preview Week: Overload and Populate
Double whammy today, since Tuesday got taken up by the new Trigger rules. Today we finish our Return to Ravnica previews with the Izzet League’s Overload mechanic, and the Selesnya Conclave’s Populate mechanic. First, the Izzet: mad scientists that act on equal parts whim, inspiration, and the wishes of their draconic patron Niv-Mizzet, these mages […]
Tournament Tuesday: Changes to the Missed Trigger Policy
Taking a little break from the Return to Ravnica previews, we’ll do our normal Tournament Tuesday tip. NOTE: All of this only matters at Competitive REL and higher—stuff like PTQs and GPTs and GPs—and it won’t go into effect until October 1st. At your local FNM and at the Return to Ravnica prerelease this weekend, you’re […]
Vedalken Shackles only checks power vs. islands on activation and resolution (not any time after that).
is one of the key board control cards in Mono Blue Faeries (as of the time of this writing) … but how does it work? First, when you activate it, you have to choose a target, and that target can’t have power greater than the number of Islands you control at that time. Then your […]
What happens between two spells or abilities on the stack resolving.
Magic is a game of playing spells and abilities, interacting with them, and dealing with the results of them. How does this all work, and what happens during this process? When played, spells and abilities go into a zone called the stack until they resolve. At this point, each player can respond to that spell […]