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Category: Tournament Rules

Missed Triggers, Tournament Rules

You can’t ignore your opponent’s errors (except missed triggers).

October 22, 2013February 5, 2015 | bimmerbot

Sometimes there are times where we make mistakes, that’s why there are judges around to help. As soon as you notice a mistake, you are to call a judge over; they are trained in fixing mistakes that might have been made. However, when the time comes, you can’t ignore your opponent’s mistakes. Doing so is […]

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Tournament Rules

Taking extra turns during “additional turns” at the end of a Swiss round.

October 15, 2013February 5, 2015 | bimmerbot

After time is called, there are only 5 total turns to be shared by both players, even if an "extra turn" is generated (extra turns can't make 5 into 6 or 7, etc.).

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Tagged Medomai the Ageless
Control / Controller, Tournament Rules, Triggered Abilities

You can’t ignore the trigger on that Akroan Horse your opponent so generously gave you.

October 8, 2013February 5, 2015 | bimmerbot

If you control Akroan Horse, you control the upkeep triggers, and it's your job to point them out even though you didn't cast the card.

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Tagged Akroan Horse
Tournament Rules

Theros prerelease details, and the FAQ is available!

September 20, 2013February 5, 2015 | bimmerbot

We summarize the pertinent details for the Theros prerelease events, and provide a link to the Theros FAQ (Release Notes).

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Communication Policy, Tournament Rules

Assisting others during deck construction at Regular REL w/o decklists.

September 17, 2013February 5, 2015 | bimmerbot

We're here to clear up a common misconception about helping each other during deck construction at events that don't use deck lists. It's not against the rules!

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Tournament Rules

JAR Series: “Serious Problems”

September 10, 2013February 5, 2015 | bimmerbot

Here we explain the "Very Bad Things" that you should never do at any event, because they will earn you a one-way trip out of the tournament (and possibly out of the store!).

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Tournament Rules

JAR Series: “General Unwanted Behaviors”

September 3, 2013February 5, 2015 | bimmerbot

We continue our journey through the Judging at Regular REL document with a discussion of General Unwanted Behaviors and how to deal with them.

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Tournament Rules

JAR Series: “A player has illegal, insufficient, or another player’s cards in his or her deck”

August 29, 2013February 5, 2015 | Paul Baranay

In the next installment of the Judging at Regular REL series, Paul breaks down what to do with deck problems at Regular REL.

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Tournament Rules

JAR Series: “Other Errors”

August 20, 2013February 5, 2015 | tnunez

Welcome to a continuation of our Tournament Tuesday’s JAR Series! To jog your memories from last week, the JAR (or Judging At Regular) is the document that we use for Regular Rules Enforcement Level (or REL) events; the IPG is put aside for these events since they’re more casual and relaxed, with a bigger emphasis […]

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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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