Since Magic was initially created there have been effects that grant players extra turns. For example; , , and . In the vast majority of cases how to deal with these extra turns is simple and obvious. If a player generates an extra turn, they will just take another turn after the current one it […]
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When choosing something you must choose something that exists in Magic.
Many effects have you choose a color, card, type or subtype. Examples of cards with abilities like this would include; , and . Anytime you are offered a choice like this you must choose something that exists in Magic. When choosing a color, it must be white, blue, black, red or green. When choosing a […]
When a permanent regenerates the only thing it leaves is combat.
Regeneration is a keyword action that is applied when a regeneration shield is used. When a permanent regenerates, it has all damage removed from it, it becomes tapped and remains in play. It is important to remember that this regenerated permanent is the same object. It does not leave the battlefield and then reenter. Because […]
Auras will not fall off if something is made untargetable.
Aura spells do target when they are cast. The targeting restrictions are denoted by the object type that appears after the word ‘enchant’ in the text box. However, once in play and attached to a permanent they do not target what they are attached to. This means that making it so a permanent cannot be […]
Doubling Chant will work with some token creatures.
When resolves, it allows you to search for library for cards with the same name as each creature you currently control and put these searched for cards into the battlefield. Obviously the cards you search for must have the exact same name as the cards in play that you currently control. You cannot search for […]
Spellskite can’t save your Phantasmal Bear
, as great as it is, can’t save your illusionary creatures from evaporating into the mist. (Illusionary creatures being those creatures with the type ‘Illusion’ and the ability that triggers when they are targeted and causes you to sacrifice them.) When I target your with a , it will be sacrificed even after the Spellskite […]
Leyline of Sanctity can protect your planeswalkers from some spells
gives you hexproof, which prevents you from being targeted by spells and abilities that are controlled by an opponent. There are two ways that planeswalkers can receive damage; combat damage after they have specifically been attacked and by having damage from spells that would damage their controller redirected to a planeswalker they control. Leyline of […]
Redirect can get around hexproof.
Creatures with hexproof cannot be targeted by spells and abilities that your opponent’s control. However you can still target these creatures. For example you can play auras or ‘pump spells’ on your creatures. Hexproof cares about who controls the spell or ability not who is choosing the target. This means that your opponent can use […]
You choose whether or not to sacrifice Bind Zealot when its ability resolves.
When deals combat damage to a player, its second ability will trigger. You choose a target for this ability when the ability goes on the stack. (It does not matter that the portion about choosing a target appears at the end of the ability. Targets are always chosen when a spell or ability is put […]