As mentioned yesterday, this weekend is the Dark Ascension prerelease. Tomorrow (or tonight at midnight) will be the first chance for all of us to play in Dark Ascension events. Pro Tours have a lot on the line and Grands Prix have a lot of players, but prereleases are truly the biggest events in Magic. […]
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Prerelease FAQ is available for Dark Ascension
This weekend is the prerelease for Dark Ascension, the second set in the Innistrad block. Starting next week, we will be focusing on a lot of new Dark Ascension cards–how they work and how they interact with each other. Prior to the release of each set, a Frequently Asked Questions document is released, which covers […]
Do not roll a die or use any other random means to determine who wins a game or match.
Tournament Magic uses a time limit as a necessity in order to keep an event running smoothly. Most games and matches can be played in the time limits given. When the time limit is reached, unfinished matches will then play five extra turns (Two-headed giant games use three extra turns). If there is not a […]
Who or what the Angel token from Geist of Saint Traft’s ability is attacking.
When attacks, an attacking 4/4 flying angel token is put into play. The Geist’s ability doesn’t specify what this token is attacking, so the controller gets to choose. It does not have to be attacking the same player or planeswalker that the Geist of Saint Traft is attacking. For example, if Geist of Saint Traft […]
Prevention effects can only prevent the trample damage that is assigned to a creature.
There are many ways to prevent damage that would be dealt to or by a creature. Some effects specify a specific amount of damage (), some will prevent all damage from specific sources or types of damage (the portion of the protection ability of that prevents damage), and others will prevent all damage (). However, […]
Frightful Delusion causes a card to be discarded even if 1 is paid.
has two distinct effects when it resolves. When it is cast, it must target a spell. When Frightful Delusion resolves, the controller of the targeted spell can pay one mana. If he or she does not, then that spell is countered. Then the controller of that spell will discard a card. This happens even if […]
Rot Wolf and Abattoir Ghoul do not have delayed triggered abilities.
Both and have triggered abilities that trigger when a creature that has been dealt damage by them goes to the graveyard. These abilities are ‘normal’ triggered abilities that will trigger when the trigger condition occurs, but only if these creatures are in play when it happens. These abilities are not delayed triggered abilities that wait […]
Changes to Organized Play
Last week, we focused on some changes to tournament rules that will be officially implemented soon. However, that is not the only thing that has changed in Magic organized play in the last few weeks. The structure of high-level play, the Planeswalker Points system, and how invites to Pro Tours and byes at Grands Prix […]
Animated lands ‘keep’ counters even when they don’t matter.
If a non-creature permanent becomes a creature and gains counters that only apply to creatures, these counters will remain on this permanent even when it is no longer a creature. For example, if an is animated by its own ability and it gets a +1/+1 counter from something like ‘s ability, those +1/+1 counters will […]