Tarkir: Dragonstorm Missed Triggers Guide

Lions, and Dragons, and Bear Cubs, Oh My! Lions, and Dragons, and… DRAGONS!

When Tarkir comes around, you get Dragons. We don’t make the rules. When we heard we were coming back to the Land of the Dragons for the first time since 2015, Omen we were excited! The number of Dragons are off the Scales in this set with 27 cards being Dragons!

The Missed Trigger Team has reviewed Tarkir: Dragonstorm to help you know what triggers to look out for, how we arrived at that decision, and how policy applies when missed.

Here are Groups of cards that have a Usually Detrimental triggered ability that will Upgrade to a Warning if missed:

Everything with Mobilize – Delayed Triggered Ability

Mechanics like Mobilize really bring the Warrior ethos onto the battlefield. Unfortunately, all good things must come to an end; the Delayed Triggered Ability requires those Warriors to be Sacrificed at the End Step. If a player flies past their End Step still having those Warriors on the battlefield, we must give them a Warning because it is usually much better to have creatures on the battlefield than not. Be careful not to give out a penalty when Out-of-Order Sequencing applies.

When looking to fix the board state, this fix doesn’t need to be within a turn-cycle. Per the second entry under Additional Remedy, the opponent choices whether to remove the Warriors the next time a player gets priority or when a player would get priority at the start of the next phase, regardless of how long it may have been. Huzzah!

We have Mobilize at home.” – Delayed Triggered Ability

These cards all have a Mobilize adjacent effect without calling it Mobilize. These all have a similar Delayed Triggered Ability like Mobilize of Sacrificing the creature token created at the beginning of the next End Step (or your next End Step depending on wording).

Same rules for the name-brand Mobilize above apply to store-brand Mobilize here regarding the fix: the opponent chooses whether to remove the Warriors the next time a player gets priority or when a player would get priority at the start of the next phase, regardless of how long it may have been.

Here are individual cards that have a Usually Detrimental triggered ability that Upgrades to a Warning if missed:

Fleeting Effigy. – End Step Trigger

This elemental is a 2/2 with Haste for only {R}. To balance it, Effigy has a drawback of returning to its owner’s hand at the beginning of its controller’s End Step. This card would be better if it did not bounce itself, so it is Usually Detrimental to miss this triggered ability. When completing a fix here, this trigger is not a delayed triggered ability that undoes a zone-change – so it does NOT meet the requirements like Mobilize above. If caught within one turn-cycle, the opponent chooses to add to the stack or not (appropriate place if possible, or bottom).

Rot-Curse Rakshasa. – Delayed Triggered Ability

♫ Rakshasa is bringing Decayed back, yeah! Them other creatures won’t know how to block, yeah! There is a trigger when they do attack, yeah! So, turn them sideways and resolve the stack, yeah! Take’em to the bin! ♫

If a player attacks with Rakshasa, they must Sacrifice at end of combat. Despite this playing into the keyword action Renew, having a 5/5 Trample for 1{B} is Usually better, therefore this triggered ability will upgrade to a Warning.

Be on the lookout for other creatures Rakshasa has shared its curse with. If Angela used her Rakshasa to give Nicole’s creatures Decayed, and Nicole did not remember to Sacrifice her creatures after attacking at the end of combat – that trigger will not upgrade to a Warning. The requirements for the Upgrade are that the trigger must be (1) considered Usually Detrimental for player AND (2) they own the card responsible for the existence of the trigger. This will be a great opportunity to test your investigation skills.

Severance Priest. – 2nd Triggered Ability

This Priest has linked abilities, the first exiling a card from the opponent’s hand, the second creating a X/X creature equal to the exiled card’s mana value when Priest leaves the battlefield. It is Usually Detrimental to give you opponent a creature, regardless of the mana value of the exiled card.

Teval, Arbiter of Virtue. – Triggered Ability

When you delve into the abilities on this Spirit Dragon, you realize they harmonize well with each other. Sadly, its triggered ability is so Usually Detrimental (losing life for every spell you cast…yikes!) it will still Upgrade to a Warning.

The Sibsig Ceremony

This one had a lot of debate. It seems terrible to cast your big ol’ Dragon to only have it be destroyed netting a 2/2 Zombie in return.

We debated maybe for Constructed its fine, but for Limited environments its Usually Detrimental. That is not how current policy works: you take the card in a vacuum, not caring about game states, deck, or anything else.

This card would be vastly superior if the trigger was not printed on it, therefore this triggered ability is Usually Detrimental.

These next cards have interesting triggers that we thought were good to go over because they could cause some questions at your event. None of these triggers would upgrade to a Warning if missed.

Iridescent Tiger – Not a Mana Ability

TL; DR: This Triggered Ability can be responded to. 605.1b lets you know that a Triggered Ability is a Mana Ability if (1) does not require a target, (2) triggers from the activation or resolution of an activated mana ability or mana being added to a player’s pool, and (3) could add mana to a mana pool when it resolves.

Ringing Strike Mastery – Trigger never expires

This is an Aura has an enters the battlefield trigger that affects only the enchanted permanent and causes a visible change (it’s tapped) to that permanent.

The first paragraph under Additional Remedy tells you if this triggered ability was missed to resolve this immediately if called to the table.

Stormscale Scion – Show Awareness when it matters.

Triggered abilities that do nothing except create one or more copies of a spell or ability automatically resolve, but awareness of the resulting object must be demonstrated when it first matters to the game state.

Storm would be considered missed if the controller of the Storm trigger would do something that would demonstrate it is not possible for the trigger to be on the stack, such as play a land or cast a sorcery.

And that is it!

Thank you for Enduring this article to get to here. This set has Renewed our love for Dragons and puns. We hope you learned something from this article. Please drop us a message if you see us. Most of us will be SCGCON Denver here in early April. Hope to see you there!

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