Players must take their turns in a timely fashion regardless of the complexity of the play situation and adhere to time limits specified for the tournament. Players must maintain a pace to allow the match to be finished in the announced time limit. Stalling is not acceptable. Players may ask a judge to watch their game for slow play; such a request will be granted if feasible.
The round time limit is not equally split between players. This means that a player thinking too long to make plays is “stealing” time from their opponent. This can give them an unfair advantage or degrade an opponent’s play experience. Even when there are no time limits, one player taking too much time for their actions is wasting everyone’s time. For examples of Slow Play, see IPG 3.3.
Intentionally playing slowly to take advantage of time limit is considered Stalling. For more information about how to handle these infractions at Competitive Rules Enforcement Level, see IPG 4.7.