We’re back again with a new set! This time around, Ikoria brings us beasties of all shapes and sizes (sometimes several at once), but as far as triggered abilities go this set is surprisingly tame. Monsters tend towards straightforward approaches like eating you or stepping on you and their cards seem to reflect that. Still, […]
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Theros: Beyond Death Missed Triggers Guide
With holiday revelry come and gone, it’s beyond time for us to get things back on track with a new set. And after digging into the full set it looks like we’ve got our work cut out for us – no wonder Klothys had to recruit help to put things back together. Our return to […]
Throne of Eldraine Missed Triggers Guide
Welcome all, players and judges, to Eldraine! Magic has always been about telling a story, so it should be no surprise at all to finally find ourselves in a storybook set. With cards crafted to evoke Arthurian legend or European folklore and only so much space in the title, type line, and rules text at […]
Core 2020: Missed Triggers Guide
Edited 19 July, 2019 It’s that time again: time for a brand new set from Wizards, Core Set 2020! After the whirlwind of rules phenomena we found in Modern Horizons and War of the Spark, this set is a return to fundamentals. With a few surprises, of course; Protection tentatively returning is an exciting twist! […]
Modern Horizons Generally Detrimental Triggers
Another release weekend is on the horizon, and as it approaches, the only thing that seems to get any clearer is that this is a very complicated set. But as always, we’re here to help! After puzzling over and evaluating the set, we’ve come up with what triggers to look out for, and more importantly, how […]
MTR 4.8 Reversing Decisions
Players are expected to consider their options before taking an action and players are not usually allowed to take back an action that has been communicated to their opponent, either verbally or physically. Sometimes, a player will realize that they have made a wrong decision after making a play. If that player has not gained […]
MTR 4.4 Loops
A loop is a form of tournament shortcut that involves detailing a sequence of actions to be repeated and then performing a number of iterations of that sequence. The loop actions must be identical in each iteration and cannot include conditional actions (“If this, then that”.) If no players are involved in maintaining the loop, […]
MTR 4.7 Game Layout
Players in Competitive and Professional Rules Enforcement Level matches must arrange their cards, tokens, and other accessories on the battlefield using the following layout: From the player’s perspective, nonlands must be kept closer to the player’s opponent than lands, and no non-land cards should be between the land area and the edge of the table […]
War of the Spark Missed Triggers Guide
Up in the sky! It’s a bird… It’s a plane… It’s… NICOL BOLAS!!! War of the Spark is certainly a set for the ages, complete with all the Planeswalkers, Gods, and multicolored spells you could ever want. This set looks primed to be opened in droves at your Launch and Draft Weekends, so […]
3.4 Tournament Error – Decklist Problem
Definition The decklist is illegal, doesn’t match what the player intended to play, needs to be modified due to card loss over the course of the tournament, or is presented to the opponent with errors in it. This infraction does not cover errors in registration made by another participant prior to a sealed pool swap, […]