As you might have guessed by now, we’re doing a special Combo Week this week! I got saddled with (in my opinion) the most hilarious combo in Standard right now: Heartless Lich. But how does it work? First, you need to control and a . You also need a (either in the graveyard or in […]
Category: Activated Abilities
How the Palladium Myr + two Myr Galvanizers combo works to generate unlimited mana.
The / combo of having an unlimited amount of colorless mana in your mana pool can be attained with 1 Palladium Myr and 2 Myr Galvanizers that are untapped and don’t have summoning sickness. You can generate an arbitrarily large amount of colorless mana in your mana pool by taking the following steps, assuming the […]
The two other creatures you tap for Skirsdag High Priest can have summoning sickness
“Summoning Sickness” is a common phrase to describe a much wordier rule: A creature cannot attack or activate abilities with the Tap or Untap symbol unless it has been under your control continuously since the beginning of your most recent turn (unless it has haste). This is usually pretty clear-cut. For example, you can’t tap […]
You can ‘steal’ more than one creature with Beguiler of Wills
has an activated ability that gives you control of a creature with power less than or equal to the number of creatures you control when the ability resolves. In order to play this ability, its target must be legal and you must have an appropriate number of creatures. This ability also checks when it resolves […]
The effect from Moonveil Dragon’s ability remains even if the Dragon leaves play.
is not just a card, it is a word associated with a common ability that has appeared on creatures over the years– being one of the first. takes this ability and expands it: you can use red mana with its ability to raise the power of all creatures you control. When a creature with ‘normal’ […]
Lantern Spirit’s ability can be responded to.
has an activated ability that allows you to pay one blue mana and return the Spirit to your hand. This ability is obviously useful as it helps the Spirit dodge removal spells or block and not take any damage. It is important to note that returning the spirit to your hand it part of the […]
Back from the Brink has an activated ability, it doesn’t allow you to cast creature spells.
is an enchantment from Innistrad that allows you to reuse creature cards that are in your graveyard. Whenever you could normally cast a sorcery, you can exile a creature card in your graveyard and pay the mana cost of that card to put a token copy of the exiled card onto the battlefield under your […]
Elder of Laurels’ ability counts on resolution
has an ability that can give a creature you control +X/+X until end of turn, where X is the number of creatures you control. This ability checks the number of creatures you control and determines how much of a bonus to give to the targeted creature only when it resolves. As this ability uses the […]
Just having five counters will not transform Ludevic’s Test Subject.
is a double faced card that has the potential to transform when its activated ability resolves. This activated abitliy does two things, its puts a hatchling counter on Ludevic’s Test Subject and then if there are five or more of these counters on its at that point, the counters are removed and the card is […]