As you might have guessed by now, we're doing a special Combo Week this week! I got saddled with (in my opinion) the most hilarious combo in Standard right now: Heartless Lich. But how does it work? First, you need to control and a . You also need a (either in the graveyard or in your hand). If your Priest is dead, pay 1 mana to activate the Lich, targeting your dead Priest (if the priest is in your hand, start at step 2). Pay R to cast the Priest (since Heartless Summoning makes it cost
Dark Ascension added two new cards that allow you to do some odd things having to do with casting spells. One allows you to cast creatures from an unusual zone, and one lets you cast a spell at an unusual time. The first one is , which has an activated ability that lets you cast a target creature card from any graveyard this turn by paying its mana cost (plus some other nifty effects if the creature had any activated abilities). This follows the normal timing restrictions of casting a creature
A common question that seems to pop up is how to tell the difference between Activated, Triggered and Static abilities. More specifically, what abilities will gain from dead creatures, what exactly can stop, and what abilities does get after you use him to do some necromancy. There's an easy way to recognize different kinds of abilities just by reading the card itself, because the abilities are always formatted a specific way. All triggered abilities begin with the word "When", "Whenever"