Unearth is a activated ability that appeared on red, black and blue creatures from the Grixis block in shards of Alara block. This activated ability allows you to get an additional use out of creatures that have gone to your graveyard. Unearth is written as other keyword activated abilities with a cost following the word […]
Category: Activated Abilities
Spellskite can change targets, it cannot change modes.
can’t change a spell or ability’s modes (usually indicated by “choose one” or “choose two”). Modes are locked in when a spell or ability is put on the stack. If is cast choosing the mode to “counter target artifact spell,” Spellskite can’t change the target to itself, because the mode to “return target artifact to its owner’s hand” wasn’t […]
If you enchant Spellskite with Canopy Cover, you’re being overprotective.
While a you control is enchanted by your , it can’t change the target of spells or abilities your opponents control to itself. This follows the theme for this week. The final set of targets must be legal. So it may not be the best choice to use Canopy Cover on your own Spellskite if your […]
Spellskite can’t be targeted by the same spell or ability twice.
When a spell or ability asks for multiple targets while only using the word “target” once, you must choose different targets. Some spells use the word “target” more than once, but specify “another target,” and the same concept applies. In the case of ‘s triggered ability, the number of targets chosen is locked in when its […]
Spellskite can’t steal your opponent’s equipment.
First of all, welcome to week. This week we will be looking at five different rule tips and interactions involving a deceptively complex new card from New Phyrexia. All of the posts this week were submitted by Josh Stansfield. As awesome as Spellskite can be, he can never convince the game that he’s your […]
Puresteel Paladin’s Metalcraft ability does not remove or change Equip abilities.
has two abilities, the second of which is a metalcraft ability that changes what you can pay to attach equipment you control to creatures you control. It does so by giving your equipment an additional equip ability that costs zero mana. This ability does not alter the cost of existing equip abilities or remove them. […]
What Reflecting Pool can produce.
‘s ability allows it to produce any one mana of a type that another land that you control could produce. First of all, in order for this ability to produce any mana you must control at least one other land that is capable or producing mana. Controlling just another Reflecting Pool will not work, as […]
Everything before the colon, is a cost.
One way to recognize activated abilities by the format [cost]: [effect]. Activated abilities are the only ones that use a colon. Everything that appears before the colon is a cost of the ability and must be paid when the ability is played. Abilities that require that you tap the permanent with the ability will have […]
Equipment can target the creature it is on.
While it is generally not necessary, you can target a creature with an equip ability even if that equipment is already attached to that creature. For example, if the only creature you control is equipped by , you can activated the equip ability of the Piston Sledge targeting this same creature and choosing to sacrifice […]