Spellskite can’t steal your opponent’s equipment.

First of all, welcome to Spellskite week. This week we will be looking at five different rule tips and interactions involving a deceptively complex new card from New Phyrexia. All of the posts this week were submitted by Josh Stansfield.
 
As awesome as Spellskite can be, he can never convince the game that he’s your opponent’s creature (unless, of course, your opponent takes control of him).  The Equip keyword means this: “Attach this equipment to target creature you control. Activate this ability only any time you could cast a sorcery.” The equip ability can only target a creature controlled by the player activating that ability (“target creature you control”), and changing the target of a spell or ability doesn’t change the controller of that spell or ability.  When changing a target, the end result must represent a legal way the spell or ability could have been put on the stack in the first place.  Since you can’t choose a new legal target, the original target remains unchanged.  That equip ability will resolve just like it would have without Spellskite’s failed interception.

Today’s Rules Tip was written by Josh Stansfield, a level 1 judge from Orange, California, United States.

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