Remind yourself about the subtleties of indestructible (including the M14 change), since this keyword ability returns in M15 (alongside Turn to Frog, no less!).
Category: Static Abilities
It’s a conspiracy (week)! Hidden Agendas and Naming
Hey there, gang! Remember way back on Monday when I offhandedly mentioned there were some conspiracies you didn’t reveal right away? Well, now is the day that we’ll actually be talking about those! As we covered earlier in the week, some of the Conspiracies start the game in your Command Zone, face-up, already doing something […]
It’s a Conspiracy (week)! Not all Power Plays bear fruit.
Welcome to Conspiracy week, all you kingslayers and double-dealers! To celebrate the release of the new Summer Multiplayer product, we’re doing a whole week on the wacky hilarity that can come up during your Conspiracy drafts. What better ‘first’ to kick off this topic than the ultimate “FIRST” card,? Power Play is one of the […]
Godsend vs. Hexproof or Protection
Godsend is a pretty epic card, and its trigger doesn't care about hexproof or protection because it doesn't target. That third ability is a little quirky too, so learn the details inside!
Courser of Kruphix and Sphinx’s Revelation.
When drawing multiple cards at once while playing with the top card of your library revealed, each draw is interrupted by revealing the next top card before drawing it.
Courser of Kruphix and Shock Lands from the library.
When playing a shockland from your library, it doesn't actually leave the library until after you've made the decision about whether to pay two life or not. That means you don't get to see the next card down before making that choice!
Brimaz vs. Silent Arbiter.
Against Silent Arbiter, Brimaz can attack by himself, but you still end up with 2 attacking creatures.
Mistcutter Hydra vs. Plasm Capture
Mistcutter Hydra has a lot of abilities and an X in its mana cost... We explain how all that works against Plasm Capture!
Why attacking with Serra Ascendant with 29 life is a good move.
Lifelink gains you life before state-based actions are checked in the combat damage step. This means if you're at 29 life, a 1/1 Serra Ascendant can take up to 5 damage in combat and still survive!