tends to make Zombie decks and Flashback spells sad. However, it’s not a complete Graveyard hoser like is. Cage will stop creatures from coming back from the dead even if they’re reanimated some other way, like via a , or Undying. Ash Zealot only cares if something gets cast from the graveyard. She won’t trigger […]
Category: Triggered Abilities
Redirecting a Detention Sphere Does Nothing
Much like the and Emrakul trickiness of Standard long past, this question deals with a common misunderstanding about when Oblivion Ring and actually target. While you can cast on any spell at all, it won’t actually DO anything unless that spell has targets for you to change. And neither Oblivion Ring nor its cousin Detention […]
If you control two Sublime Archangels, each has 2 Exalted abilities that can trigger.
There are many abilities where it makes no sense to have them more than once, because it’s just redundant. These include lifelink, trample, deathtouch, infect, first/double strike, among many others. However, with triggered abilities, each one is independent and can trigger separately, so it can actually be helpful to have multiple copies of that ability. […]
You don’t have to pay for your opponent’s Soul Tithe if you control Sigarda.
If you control and your opponent enchants one of your other creatures with (obviously they can’t cast Soul Tithe targeting your Sigarda thanks to hexproof), then when Soul Tithe’s ability resolves it will ask, “Wanna pay this thing’s converted mana cost?” At that point, you can pay if you really want to, but when you […]
Guttersnipe will deal damage before the spell that triggered it resolves.
Quite a few cards in Return to Ravnica trigger when you cast a spell of some sort, and is one that a lot of people are rather excited to build around. He turns all of your spells into burn, and your burn into better burn. But when does he actually trigger? When does the damage […]
Wild Beastmaster can kill your other creatures if it has negative power when its ability resolves.
This question has come up a few times recently, because the answer doesn’t seem to make sense to everyone. What happens when you attack with a and your opponent responds to the trigger by casting or targeting the Beastmaster? Well the first thing to realize is that the Beastmaster’s power is only checked as its […]
What happens when you attack with two Wild Beastmasters.
is the kind of creature that mono-green decks love. She turns things like , single-target pump spells, into board-pumping game enders. But how do two of them work? The key thing here is when a card refers to itself by name in Magic, it does not mean ‘any object with this name’, it means ‘this […]
If you populate Geist of Saint Traft’s angel token, it’s not attacking but you get to keep it.
As usual, people are seeing if they can use the new token toys to make their even more fun. And like before it, the Populate mechanic gives you some new options with Geist. Unlike Parallel Lives, which makes Geist throw down two tokens, both swinging and temporary, Populate will simply give you another of the […]
The new Jace’s +1 ability doesn’t affect Geist of Saint Traft’s Angel token.
A new block rotation always comes with a new set of planeswalkers, and the new looks to be a fair bit more complicated than his predecessors. Today we’ll be focusing on his +1 ability. When it’s activated, it sets up what’s known as a delayed triggered ability, meaning it’ll wait to be put onto the […]