What happens when you attack with two Wild Beastmasters.

Wild Beastmaster is the kind of creature that mono-green decks love. She turns things like Giant Growth, single-target pump spells, into board-pumping game enders. But how do two of them work?

The key thing here is when a card refers to itself by name in Magic, it does not mean ‘any object with this name’, it means ‘this exact object, right here’. So if you swing with two Beastmasters, both of them will trigger, and you’ll put those triggers onto the stack however you like. We’ll assume for simplicity that you’re attacking with only the two Beastmasters and a pair of Runeclaw Bears. Beastmaster trigger 1 will resolve, and give all of your other creatures +1/+1 for the turn. Then, the second trigger resolves and pumps everything besides THAT Beastmaster by 2, because the Beastmaster’s power is not checked until the trigger resolves. So you have a pair of 5/5 bears, a 3/3 Beastmaster, and a 2/2 Beastmaster, for a total of 15 damage. If you’d thrown a Giant Growth at the first Beastmaster before her trigger resolved, she would have given her sister and bears +4/+4, and her sister would have given back +5/+5, for a total of 37 damage. Ouch.

Today’s Rules Tip written by
Trevor Nuñez

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